just my honest opinion about Grouping atm from a MMORPG/Survival game junkie boomer. I'm going to try my best to stay on the Grouping topic as my mind spins in a million directions as it gets going, i'm going to apologize right now if I get off track or seem a lil RAWR/aggressive in my posts but enjoy all my typos/spelling errors LoL here we goooooo .
I have only played EA for 2 weekends now and I can say there is no Reason to ever group up atm sadly. if you get a full 6stack group you get a 5%EXP buff which does NOT make up for the loss of EXP you end up sharing threw out the group. I tested this a lot LoL. since a mobs EXP is split evenly among the player in the group and if a mob is Conned RED to you then you are limited by the Mobs your group can try and kill (as on weekend march 11th-13th Reds give 0 EXP still). When I was grouped up Full group or less, NEVER EVER did i get over 3%EXP per kill or over. EXP per mob kill on average in a group full party or with at least 1 person was 1-2%EXP per mob kill. Sadly a group then is just holding me back from Leveling.. yah the Argument can be made well you kill quicker in a group vs solo. that is true BUT if every Solo kill gives me 2-4% and my down time is actually less because i'm not having to wait on other people to be full STA/HP and lets say your in a full group and everyone is Lv5 and your group kills a Lv7x2^
(Lv7 mob with 2Chevs or what ever its called sry) the EXP is divided evenly and everyone gets 2%EXP... the time it took to kill that mob VS as being Solo I could of killed 3mobs no ^chev and got at the least 2%exp from each = 6%EXP or high end say 9%EXP. Fact is and or point i'm making if your Trying to grind Lvs just play Solo and for a game that is promoting its self as a "old school community MMORPG" this makes me really sad. TBH I even quit playing on both weekends because of how discouraging it was to me.---- Grouping should never feel like it is holding you back in any aspect -----
Mob Drops rare items.... yup them are cool, but not as cool as being Maxed Level... not going to spend 2hrs,5hrs,10hrs,16hrs (poop sock EQ1 coined terms) on a item that is Lv5,10,15,ect,ect,ect when you will out Level that item, take away item Lv Req, this is a PvE game there is no need or worries about Twinks or OP Lowbies. there is a more of a WOW OMG factor when you would see a Lv3 person all decked out, like you knew that person had a higher Lv toon, they spent Hrs farming them items and or farming gold/plat to buy that said item to give to there alt toon.
Money/Economy..... as said above yup he is right everyone goes for them Exile NPC because of Coin and Loot drop, AGAIN it's not worth if your in a group killing them with any thing more than 2peeps the Coin is split (deeeerp) which makes sense but again the time it takes you your group to burn down said mob for the coin is not worth the time it takes you to burn a mob by your self. and get allllll the loot and coin and exp, ill be honest I do not know what role Money is to play in to the fundamental part of the game. K i need Gold for a bank slots k what else ??? yup i see a vendor with stuff that i can buy, k 99% of that stuff i can craft or the awesome community the game has peeps craft it for me ( i got all 3 toons, Forester,Provisioner,Miner,Skinner,Armorsmith,Weaponsmith ) if i need something ill go get it and at the very least i can trade said items for what i need or what i need crafted for. I think the only thing i noticed that i needed to buy from the merch that you COULD NOT craft was Water & Glass bottle/jar/vial, i might be wrong maybe some how we can/ are able to gather water and or make glass bottle/jar/vials, if not that would be cool to see in the future. 99% of all MMORPGS now days just try to find a way to make players have a Gold Sink, which i really dont understand.
Mentoring system / PL (Power Leveling)/ OOG (out of group)/ Boxing (1person running multi game clients on 1 or multi PC)
Sooooo this one is kind rough LoLOL, yup not a lot of games have a Mentoring system and if they do it is not that good but at least it is there if i want to take my Lv60 toon to my lv20 friends and group up no harm no foul. I cant speak for the Majority for players but i can speak for my self of why im not 100% in love with mentoring. 1 like most MMORPG players im a AltOHolic..... so i got 20 toons who have all been to the same x,y,z zones 20 times and now i'm pretty much forced back to these zones if i want to play/group up help my friend get out of this zone.... because the only reason your in this zone is to help your friend get to a Higher Lv to catch up to you LoL. I really think ESO did an amazing job here with the 1 Tamerial World/Patch, where everyone at any Lv can group up any where, the Mobs some how scaled with you personally, i have no clue how they do it but that is a very awesome feature, a Lv20 with a Lv60 785CP can both in the same group killing a Mob, the Lv20 does not get 1 shot the Lv60 has to button mash a little bit, they both get EXP and Loot, with that being said any thing more than a group of 2 players EXP is whacked LoL soooo yahh so group grinds there.
PL why not let people PL ???? the only issue with PL is on the Devs not the Players, Devs know that players can chew threw content quicker than they can create it, that is the issue. IMHO there is nothing wrong with PL but with that being said a game needs and should have things in place to mitigate the end result of PL, sayyyyyyy like Min/Maxing Gear and or Rep Grind. Say you remove all Lv Req from gear and I PL my Warlord from Lv1 to 60 using some awesome gear i made and some sweet rare loot drops i found on my MAIN TOON Lv60 Jug. there should me items in the game that are BiS (Best in Slot) that are Warlord only that are BoP (Bind on Pickup) or something to that nature Hence you Hit lv60 by a PL toon and now you gota go do the Gear grind thing.
OOG, most of us remember the old days with OOG Druids/Clerics/Shammy in EQ1 buffing the crap out of our group so we could grind faster which was awesome, the Tunnel in common lands need i say more LoL 8P. I dont think there is or should be a issue with a OOG High Lv toon handing down buffs to said group. I think some of the best moments where us group of lowbies were camping a dungeon and some rando High Lv god would run by give everyone Thorns or Clarity we would all lose our crap so excited WAAAAGH LoL !!! Ok peeps we got 15mins PULL QUICKER !!!! LoL
Boxing..... Lets be honest Boxing only started because the game was dying out. Boxing started on EQ1 because the current content was/is hard very grindy at high Lvs and you needed Specific roles --Enchanter/Bard/Tank.... and Guess what all your Bards, Encht & Tanks are now playing WoW LoLOL and with that being said what game is on Xpac num 27 or 28 atm ?!??! Frickin EQ1 LoLOL. I could list 20-30 MMORPGs that have came and gone (and ive played them all) since the start of MMORPGs, 99% of them are flat out Dead or on life support orrrrrr the cool new thing now is Private server, DAoC has a private server, UO has a private server, SWG has a private server, Rift, AC, Anarchy online, Shadowbane,ect,ect,ect,ect,ect..... 1 last thing, gota give it back to EQ1 they started the whole TPL/TrueBox yah i know SoE sold EQ IP to Daybreak.... but ya gota think how funny that is that Daybreak came up with the idea of TPL/TrueBox server and its HUGE now, when they drop them servers you can barely get in them on the first week or 2 they are so packed.... funnier yet even WoW got in on them for a easy Cash grab because WoWLive is Garbo and Subs are in the toilet.
The only game I can think of that makes you go back to Lowbie zones is NW ( New World ) atm, and it was purely a crafting thing, you needed so many iron to turn in to steel then so many steel fused in toooooo what ever the heck it was called i forgot, Now IMHO the crafting system in NW was complete dumpster, there was nothing Unique or catchy about it...... cool i crafted 200K Iron swords to get my Weaponsmith from Lv1-200 or what ever it was LoLOLOL.... AGS (amazon gaming studios) has 500mill a yr to blow on games and that is the best crafting system we got.... on point, did i like having to go back to Lowbie zones to get said Matts hell no... what they should of done was just put all the matts all over the world you want to see a Lv60 in a Lv1-5 zone well put Req Crafting matts in a Lowbie zone.... dont make me bonk 10k Iron for 1k Steel, its just silly imho, it's all in how you look at it i guess, but I just see it as a lack of creativity and laziness on there side.
LFG Tool, Yes i too was a little Confused about the LFG tool but after doinking with it so much/using it i got. Yes we should be able to see peoples Levels as well..... this is not a PvP Sandbox survival game, there is no reason to not show peoples Levels.... no one is harmful in the game LoL
Having to run 40mins to join a group..... this is another tough one soooooooo right now is hard if the Highest EA pop has ever been is say 48peeps, break it down max group in game would be 8 groups full aye, 6x8=48 so yah Low pop on a game is rough, do I think there should be some type of Fast Travel system in game YES, NW(New World) had to add there fast travel system in game even thought it was added very very late like 6months before Launch they still added it, why ? because if i am lv40 grinding in a lv40 Zone and i had to run 60+mins away to go bang on Iron or flip a keep flag then to RUN BACK 60+mins to go back farming is just Gross, people dont like that, NW still dont have mount in the game even LoLOLOL!!!!!! One thing EA could do to really make a mix of toon Lvs in a Zone is have say said zone South Newhaven, have that zone be from Lv1-50..... Start at the bottom of the map South-Lv1-15, Mid-South15-25, Mid25-35, Mid-North35-45, North45-50, and do that to all the zones, that way the Camps dont get so clogged up as well, it might create dialogue/trading between said Lowbie and High Lv person... I havent traveled all over but i think a zone with Meadows on the scale of how big it is you could def do something like that. I know Unity engine is not really meant for MMORPGs so idk what kind of Spaghetti issues that could or would be caused on that, but I know from my time playing CF (CrowFall) no zone would perform well once 100-150 peeps were in the zone, it was a unstable lagest and your FPS would hard lock at 10... now CF was a Pure PvP sandbox game..... when i say hard lock 10FPS im not even talking combat...... I straight up mean when you pushed 100-150 in 1 zone sporadically all over the place in them zones they would crap the bed. that is Half the reason why CF was DOA ( dead on arrival). ok ok back on point. we NEED Mounts as well as Fast Travel (Teleport system) this is not a want, this is a Necessity in a MMORPG for 2022.... I really hate to go backt o EQ1 again BUTTTTTTT since EA is all "Community" driven, Look at EQ1, Wizzards & Druids.... they could and would TP you where you needed to go, once the Xpac SoL/PoP came in EQ1 a Self Teleport system was brought in and it Killed off them classes pretty much IT ALSO killed off any interaction / dialogue made between said players..... if you look back you will see that this was the start of the decline from EQ1 they were shooting them selfs in the foot and not even realizing by taking away interaction from the community at the time, EQ2 & WoW dropped in 2004 (if i remember correctly like 1-2weeks apart from eachother) and by then EQ1 had leaked so many people WoW was gobbling them up..... BACK ON TOPIC !!!!! as the game grows so will the population BUT that still does not solve traveling around the world HENCE, Mounts, Hearthstone/Bind/Recall and Player to Player Teleporting is the way to go imo... not one or the other it NEEDS to be all 3 options, let me Bind to a Fire in Meadows, ride my Horse mount to SNewHaven, then get a Player Teleport to Dryfoot, and when im done for the Night ill Recall to my cozy fire in the Meadows 8) <3... also need more NPC populated/camping areas
How Chests work atm ---- OoOoOo man o man sooo yahh after my 2nd day of playing i learned that Chests are not locked LoL EZ PEASY, yup i was running around all the Exile camps grouping up all the mobs draggin them off, keeping them on a nice leash till i had them strung out pretty far then i would bolt back to the Chest, Loot and Scoot...... Yes keys are 1000% Needed.... maybe even Fragmented Key soooooooo say you need 3 parts of the Key then once all 3 parts are gathered from said mob you combine to make the Key then blambo you get said chest ?!?! idk but aye Chests need keys for sure.
Think this rant/ramble went on long enough, think i touched on everything i seen in this post as well my in game opinion over the last 2 weekends, take it or leave it, it is what it is, just know it all comes from a place of passion for the MMORPG space, Community being the central focus of the game.