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Random camera jumps (macos)

nikgervae

Member
Sometimes when I right-click to navigate, the camera pops to a random direction, often down into the ground or up at the sky. It also turns me around randomly too. I've gotten lost a couple times because of this. This mostly happens on initial click (and possibly drag), hardly or never when I am in the middle of right-dragging.

I am playing on the macos client, and I have camera damping enabled. Let me know if there's any other info I can provide to help.
 
Sometimes when I right-click to navigate, the camera pops to a random direction, often down into the ground or up at the sky. It also turns me around randomly too. I've gotten lost a couple times because of this. This mostly happens on initial click (and possibly drag), hardly or never when I am in the middle of right-dragging.

I am playing on the macos client, and I have camera damping enabled. Let me know if there's any other info I can provide to help.
These are a byproduct of Unity not really caring about macOS builds. I went into a bit more detail about it here. The end of month patch will be an engine upgrade from Unity 2021 to Unity 2022 so it is possible that it could less of an issue afterwards.
 
For what it's worth, after a bunch of these jumps messed up some delicate pulls, one of my party members suggested I turn down mouse senstivity in game Options, and set framerate limit to None. I'm getting camera jumps much less often, and when it does happen, it doesn't completely turn me around. It feels more like the camera snaps just a bit in the direction I was turning, rather than 100% randomly.
 
For what it's worth, after a bunch of these jumps messed up some delicate pulls, one of my party members suggested I turn down mouse senstivity in game Options, and set framerate limit to None. I'm getting camera jumps much less often, and when it does happen, it doesn't completely turn me around. It feels more like the camera snaps just a bit in the direction I was turning, rather than 100% randomly.
Setting framerate limiter to none is fine. But be aware this tells the engine to render as many frames per second as possible - which will eat a ton of resources & produce more heat.
 
It occurs to me, playing on a MacBook Pro, that my trackpad may be part of the problem. I shall investigate!
 
For what it's worth, the camera-jump bug seems to be happening lots more (and lots worse when it does) in the most recent update. It had gradually been getting less frequent and not jumping as far, so the change is notable.
 
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For what it's worth, the camera-jump bug seems to be happening lots more (and lots worse when it does) in the most recent update. It had gradually been getting less frequent and not jumping as far, so the change is notable.
New tree billboards could be sucking cpu time. Disable those and see if it goes back to “normal”.
 
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