What's new
Embers Adrift

Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.

Potions.

Asbo

Well-Known Member
Potions - I would like to see the cost of bottles for potions in the early start area reduced, as 5 bottles = 1 silver is far to much early doors imo. This needs to be reduced to half and 10 bottles = 1 silver so that allows use from lvl 1 to 10 on said potions.
The current potion which we can produce are Healing (Red). Health Regen (Dark Green). Physical resist (Yellow). Focus (Light Green).
I feel that the health regen potion should be replaced with a stamina regen to reflect the use as I never use the green health regen potion when I can just pop a health potion. So you could change the regen potion to blue using the same mats and create stamina regen potion please. I am sure the community would agree with me on this ideal change.

Please feel free to add to this if you feel i have missed something out.

Asbo
 
We are being purposely restrictive with stamina potions as they will just become "must-have" once available. And will come with downsides which paint them in a different light than just chugging health pots. Do the regen pots just feel useless? They heal more than the health pots, just over time.
 
We are being purposely restrictive with stamina potions as they will just become "must-have" once available. And will come with downsides which paint them in a different light than just chugging health pots. Do the regen pots just feel useless? They heal more than the health pots, just over time.
Yup I see that, but group wise it's pointless using them as we almost always have healer support in group. The information I wrote about was based on last wipe not been making potions this time round as the coin early on is being used for opening bank slots since the changed. As I pointed out the cost for bottles is far to steep in the early levels to warrant buying them.
 
Yea I'll look at the costs. Regen potions are definitely more targetted for solo play, so I think it's fine if you prefer one over the other.
 
Maybe 2 types of bottles. Having one for lower lvl and higher lvl potions. This would allow lower lvl ones to be cheaper and more easily bought / used at lower lvls.
 
Maybe 2 types of bottles. Having one for lower lvl and higher lvl potions. This would allow lower lvl ones to be cheaper and more easily bought / used at lower lvls.

Exactly! This should be coming soon(tm).
 
We are being purposely restrictive with stamina potions as they will just become "must-have" once available. And will come with downsides which paint them in a different light than just chugging health pots. Do the regen pots just feel useless? They heal more than the health pots, just over time.
I can't remember, but isn't' there a reuse timer to use a second health potion? Could the same not be done with Stamina potions?
 
I can't remember, but isn't' there a reuse timer to use a second health potion? Could the same not be done with Stamina potions?
yeah all positions have a timer on them. So could be done so that they are longer but just think it makes sense.
 
It is unlikely that we will be offering stamina potions. If/when we do they will be extremely limited and restricted to higher levels. This is always subject to change - but for now that is where they stand.
 
It is unlikely that we will be offering stamina potions. If/when we do they will be extremely limited and restricted to higher levels. This is always subject to change - but for now that is where they stand.
Yeah I feel having stamina potions would remove a lot from needing to be smart in combat, you could spam your spells like crazy. The food already does a stam buff which is a nice rate of recovery.
 
Back