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Possible to implement mouselook?

sojournerx

New Member
Just another suggestion, this time for a toggle to switch in and out of mouselook for those that prefer to have the cursor look in the direction of their view.
 

Dalton

Well-Known Member
Right click does this. You mean a button to remove the mouse all together and switch to camera movement?
 

sojournerx

New Member
Yes, I just find it more fluid using mouselook to navigate and then use a toggle to swap when needed. Kind of like GW2?
 

Undone

Codemaster
Stormhaven Studios
Are you trying to lock your camera to over your shoulder? If so you are in luck! In the keybinding options you will find "Camera POV" which is unbound by default (because it was causing confusion amongst players who accidentally hit it). Once bound this key will toggle between the traditional 3rd person free cam and an over the shoulder cam which turns your character when you turn your camera. Let me know if that's what you are looking for!
 

Kaeolin

Well-Known Member
Are you trying to lock your camera to over your shoulder? If so you are in luck! In the keybinding options you will find "Camera POV" which is unbound by default (because it was causing confusion amongst players who accidentally hit it). Once bound this key will toggle between the traditional 3rd person free cam and an over the shoulder cam which turns your character when you turn your camera. Let me know if that's what you are looking for!
You cannot mouse look in that mode though. I think he's looking for something like we had in EQ where when you set autorun, you could then toggle mouse look to look around. I think most now just use the Right mouse button these days to do that.
 

Undone

Codemaster
Stormhaven Studios
You cannot mouse look in that mode though. I think he's looking for something like we had in EQ where when you set autorun, you could then toggle mouse look to look around. I think most now just use the Right mouse button these days to do that.
yea we don't have that functionality to toggle mouse look on/off like that.
 

sojournerx

New Member
I remember reading that this game uses the Unity engine, so a quick Google search popped up this script:


Anyways, just something to consider. I know as a player I find it easier to mouselook around and toggle out when needed.