I haven't crafted arrows before until last night and I was curious if crafting arrows is supposed to yield experience in weaponsmith? The arrow heads yield exp when crafting and I've noticed in the other two professions everything gives exp when crafting. But making arrows doesn't, not sure if its intended to be that way or if something isn't working correctly?
Also another thing I noticed is with the crafting lvl of items now vs what they used to be when using certain resources. Before anything copper/coarse or anything 1-10 for that matter when crafting yielded weapons or armor of under 10, therefore being usable for the lvl of said resources being used. When crafting tonight I noticed anything used prior to make low level armor and weapons is now making item lvl 10 pieces. Not sure again if this is something new that's intended but from what I see if you have your profession level possibly at a certain lvl it will then craft items only for the higher lvl of your current profession. With it being as it is now I'm thinking possibly if you lvl your profession to high ahead of your actual character lvl you can no longer make items that are useable for yourself based of the level of resource used. I thought the level of resources used determining the lvl.of the item being made was a good system. Not sure about how it's setup now if that's the new way crafting is intended to be?
Also another thing I noticed is with the crafting lvl of items now vs what they used to be when using certain resources. Before anything copper/coarse or anything 1-10 for that matter when crafting yielded weapons or armor of under 10, therefore being usable for the lvl of said resources being used. When crafting tonight I noticed anything used prior to make low level armor and weapons is now making item lvl 10 pieces. Not sure again if this is something new that's intended but from what I see if you have your profession level possibly at a certain lvl it will then craft items only for the higher lvl of your current profession. With it being as it is now I'm thinking possibly if you lvl your profession to high ahead of your actual character lvl you can no longer make items that are useable for yourself based of the level of resource used. I thought the level of resources used determining the lvl.of the item being made was a good system. Not sure about how it's setup now if that's the new way crafting is intended to be?