Fyredancer
Member
The bad guys, exiles etc., can look a bit like us.
So at first there's that confusion - like going over to say hello to those adventurers under the tree - aaargh, no ! run !
We soon learn - the NPCs just stand, or sometimes walk - easy to avoid.
But in Dryfoot there's an occasional exile running along a path up north.
Aha, I thought, sneaking along, that player must be heading to that new zone I'm looking for near here, I'll follow him so he can aggro those bad guys for me...
Aargh! wrong again - run away !
That fun risk mistake
Thus my suggestion -
How about a few more like that ?
The odd exile running across/along the road, or around the lake, or from tree to tree...
So at first there's that confusion - like going over to say hello to those adventurers under the tree - aaargh, no ! run !
We soon learn - the NPCs just stand, or sometimes walk - easy to avoid.
But in Dryfoot there's an occasional exile running along a path up north.
Aha, I thought, sneaking along, that player must be heading to that new zone I'm looking for near here, I'll follow him so he can aggro those bad guys for me...
Aargh! wrong again - run away !
That fun risk mistake
Thus my suggestion -
How about a few more like that ?
The odd exile running across/along the road, or around the lake, or from tree to tree...