Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.
The only XP change was adjusting how much XP was required per level. There was no change to how much experience creatures give.What was done with experience? It appears that all mobs give the same amount of experience, in regards to a single, double or triple chevron.
From something I overhead in chat I think they have to be the ones with 'boar' in the name in Northreach; not ones called shoat elsewhere.Was Marshall quest actually fixed. I didnt count the exact number of boars I killed but I've been out here for several hours and still no drop.
You don't need to use a reagent (salve) as a support class, but they do improve the skill First Aid.+Healing stat no longer applies to consumables
What do you mean by this? The reagent is no longer needed for support classes?
He is saying that things like potions no longer get a bonus from the +heal stat.+Healing stat no longer applies to consumables
What do you mean by this? The reagent is no longer needed for support classes?
Cole Krenner has been moved to Newhaven.
+Healing no longer applies to health pots.+Healing stat no longer applies to consumables
What do you mean by this? The reagent is no longer needed for support classes?
I'll have someone check on this. The quest objective was borked and not detecting the items being gathered, but to my knowledge the item drop rate remains - are you killing the ones in Northreach?Was Marshall quest actually fixed. I didnt count the exact number of boars I killed but I've been out here for several hours and still no drop.
This was me missing a spot on the nav mesh update last night. I'll build another server for deployment some time today to fix this. Apologies!I'm unable to locate Krenner anywhere. I started a new character and chose to "inform the guards" to see if that might make him visible... no dice.
I'm an idiot and just realized Im doing the Juggernaut quest and not the Marshall one... /facepalm+Healing no longer applies to health pots.
I'll have someone check on this. The quest objective was borked and not detecting the items being gathered, but to my knowledge the item drop rate remains - are you killing the ones in Northreach?
This was me missing a spot on the nav mesh update last night. I'll build another server for deployment some time today to fix this. Apologies!
Feedback:
- Buildings need Signs with icons(hover over for name) on them to distinguish one from another.
- Performance even at peak frog wars of 2022 I saw no FPS loss. (Total low settings)
- Ember Ring in city should change color based on season. (Currently had red hue)
- City needs some color, more green plants, flowers, colorful banners etc.
- Being able to toggle off “titles” I still feel should be added. Even scaling the nameplates down they are quite large when accounting for Title+Name+Guild+Health+Stamina.
-Website media section should have large full res collection of all the new Art work for wallpapers and such
- Patcher worked great and fast.
- NPCs that do not move really need some extra idle animations. (Few roaming city guards / NPCs be a nice touch too)
- Moving the humanoid setting to low I felt make a big difference in terms of performance in the city. I did not see a major decrease in quality of humanoids until they are max size, then the overly “smooth” look becomes very noticeable if not wearing armor.
- City map should have location names on it possible.
- The sewer / stream in city was black and white (looked like tearing) on total low settings.
- When talking to a shop keeper, it should always reset to top of item list when open shop.
- Holiday decorations for different times of year be a nice touch. Since Halloween is soon, maybe some pumpkins thrown around the city and outposts.
- Has mail system been discussed? Having only a single mailbox(at tavern) in the city to send items between players could be beneficial. (1 hour delivery time)
- I would suggest ensuring it is daylight on the 15th when servers go life for the most new players if possible.
- Buildings (that are useful) need to have Lanterns outside them To further show they are useful and not empty.
-If launching the game for the first time and the default settings are to high for your machine, the login screen becomes nearly unusable and incredbly slow and laggy. Making changing the settings very hard to do. LOGIN screen should be a static background image, as to reduce load and ensure someone can change settings easily and quickly. If the settings are to high, just typing in your password takes a long time due to such input delay. Have a check box if possible for those that want a background thats "live", but static should be the default.
- Titles on NPCs are almost unreadable due to the grey blending in with buildings, see screenshot.
View attachment 2379
- Frog wars 2022
View attachment 2382
-Quest log text is very thin and hard to read, can it be thicken up a bit?
View attachment 2384
- City Banner example placement, to liven things up
View attachment 2383
You can go into town and buy recipes or loot them to learn new things to craft. I agree the world needs more things to interact with. I’d love to be able to search some of those thousand barrels and crates around the world. Put them even on a long random interval timer. Just occasionally getting lucky enough to loot one would be awesome.I would like to see doors that could be opened and closed as well as crates, boxes, barrels, and chests that can be searched. The world seems so static and NPCs seem so lifeless there doesn't seem to be many ways that you can interact with any objects. There needs to be more town activity and background ambient noises.
maybe further details on crafting in general perhaps a book or manual that you can read to understand what you need to do at the basic levels. I took armorsmith and currently all I know how to do is gather ore and refine it into copper bars but I am lost as to what I am to do next. I am all for one character can do one craft but if you want better materials perhaps one crafter would have to either buy the better leather they need from a player or an NPC vendor in order to make better-crafted items for example or seek out unique and rare ores for stronger items and properties.
The Magda quest where you turn in the croc claws is not working for me. When I pick up the claws in my bank it says complete and when I speak to her she says to give her a second to make a necklace, but I dont get anything and it is not completed.more hot fixes incoming!
- +Healing stat no longer applies to consumables
- Updated pole arm recipes
- Added Magda quest
- Prop work in Newhaven City
- Fixed nav mesh issues in Newhaven City preventing a few NPCs from spawning
- Adjusted font thickness in quest journal
- Fixed Marshal promotion quest
- Fixed instancing issues preventing the spill over of players into the second instance of the city