- Engine minor revision update from 2022.3.37f1 --> 2022.3.50f1. Did anything break?
- Fixed stuck spots in Dryfoot, Redshore, Newhaven City, Grimstone Canyon
- Fixed an issue where VFX was not playing on the correct target if you change target mid execution.
- Fixed bendy Sycamore trees in Highland Hills.
- Fixed target reticles not being shown in the Proving Grounds platform.
- Fixed render distance on a tree in Grizzled Peaks that was fading before imposters were shown.
- Adjusted LOD on some props
- Added missing Bulletin Board to Redshore map.
- Improved player respawn location reliability for the ruined Redshore manor
- Ashen creatures now properly inherit their initial position from their parent creature. This should improve the reliability of them returning home when they have no targets.
- Increased the bag drag distance by 2 meters.
- Increased the range on Pursuit from 8 to 12m.
- Frogs & Toads should now only call their own for help, not any nearby animal.
- Reduced presence of predators in Southern Highland Hills (Spiders, Wolves, and Bears)
- Reduced task requirements for predators in Southern Highland Hill s(Spiders, Wolves, and Bears)
- Emberflies outside of Torchbug Tunnels can now spawn as a level lower.
- Defender's skill Resistance has its execution time changed to instant
- Added Bloop purchasable cosmetic for "Kaet's Kilt"
- Reverted change to triggered effects that were passing stats and threat along from the applier of the original buff rather than the one triggering the effect. This behavior is now reserved for Overprovision. Skills such as Quillback Spines will return to providing threat to the one the buff is applied to and not back to the Warden.
We have added Locked Chests that appear in a few possible locations in dungeons. These can be opened by the corresponding key. They contain substantial rewards that you may typically find within the same dungeon. The keys have been misplaced and picked up by some rather Crafty Raccoons. These can be found in the following dungeons:
- Central Veins
- Aquifer
- Dryfoot Marauder Camp
- Undercroft
- Forgotten Depths
- Dryfoot Fortress
- Freehold
To prevent future headaches with GP2 spec specific gear we have made it so that you can no longer roll NEED on items that your character cannot use due to role, spec, or profession. In these cases the need button will be grayed out and the tooltip will have a reason as to why you cannot roll need on a specific item. This change ignores level requirements and only considers roles, specs, and professions. This extends to:
- Items that can be equipped. This includes weapon, armor, clothing, and ammo.
- Tools. You can only roll need on tools relevant to your current professions.
- Reagents. You should only be able to roll need on reagents that work for your base role or specialization.
- Recipes. You can only roll need on unknown recipes that match your current professions. Known recipes cannot be needed.
- Learned Abilities. You can only roll need if you match the specialization and do not already know the ability. (this currently checks your level, but will be fixed in the next build so that it does not).
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