NPC Improvements
When an NPC hits a player from behind there is a chance that a -50% movement snare (Hamstring) will be applied. This is active for every NPC and impacts both regular and combat movement. The chance of application is based on the level difference between you and the NPC & if you are in combat stance.
This one bothers me a bit.
I'm out exploring or harvesting and I get jumped by a 2 or 3 chevron NPC. In or out of combat stance, I am almost always snared and then killed with 0 chance of escape.
This is with the +15 warden movement buff equipped and most likely outleveling these NPCs.
Could the percent change be scaled down based on their level compared to mine? Or just reduced to more than half the time to encourage people to explore more.
I want to be scared to explore, a bit. I want to have the need to flee. But I don't want ALL of those situations to end in death.
Otherwise, we're just basically running for our lives...always.
Q
When an NPC hits a player from behind there is a chance that a -50% movement snare (Hamstring) will be applied. This is active for every NPC and impacts both regular and combat movement. The chance of application is based on the level difference between you and the NPC & if you are in combat stance.
This one bothers me a bit.
I'm out exploring or harvesting and I get jumped by a 2 or 3 chevron NPC. In or out of combat stance, I am almost always snared and then killed with 0 chance of escape.
This is with the +15 warden movement buff equipped and most likely outleveling these NPCs.
Could the percent change be scaled down based on their level compared to mine? Or just reduced to more than half the time to encourage people to explore more.
I want to be scared to explore, a bit. I want to have the need to flee. But I don't want ALL of those situations to end in death.
Otherwise, we're just basically running for our lives...always.
Q