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Mobs chasing across entire zone, needs to be changed

I've been saying this for a long time, I totally agree with you. Mobs needs to have a finite leash.
 
+1 from me. Never found it enjoyable in any game. I guess running to guards is an option. But accidentally getting to close while traveling or gathering and now next 5 mins of time I spent holding W lol.
 
This is the one of the reasons I feel defenders should have access to Heavy X-bows.

The kunai seems entirely out of place, unless you are hardcore anime fan.
 
One aspect of the game I really do fully hate. Its not fun to be just chasing something as it runs backwards trying to get a single auto attack in, they should switch to melee after they are hit 1-2 times.
These mobs require different tactics; if you can't hit it at range (defenders), and you have aggro, then stop chasing it. If these mobs suddenly switch to a "regular" mob then the requirement for different tactics completely dissolves.
 
These mobs require different tactics; if you can't hit it at range (defenders), and you have aggro, then stop chasing it. If these mobs suddenly switch to a "regular" mob then the requirement for different tactics completely dissolves.
That means you cannot solo them??….!!
Enlight me here, as I don’t see the point of having 1 chev archers.
 
Stop chasing it isn't really an option in solo play. Am I supposed to request a group so I can go pick flowers just in case an archer comes up and I don't want to chase it till oblivion?
 
That means you cannot solo them??….!!
Enlight me here, as I don’t see the point of having 1 chev archers.
Stop chasing it isn't really an option in solo play. Am I supposed to request a group so I can go pick flowers just in case an archer comes up and I don't want to chase it till oblivion?
How frequent are one chevron archers? Maybe that's something we re-evaluate. Outside of soloing issues (which are valid concerns) I don't see the point of dumbing down the "encounter" so that they act like every other mob.
 
How frequent are one chevron archers? Maybe that's something we re-evaluate. Outside of soloing issues (which are valid concerns) I don't see the point of dumbing down the "encounter" so that they act like every other mob.
Well it happened a few times since I’ve started playing. That’s not a game breaking things, but it’s annoying when it happen.
 
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