Huh?
Repeatable quests = themepark.
Open world cooperative dungeons = sandbox.
Not sure what you aren't understanding here.
This is another area where we’ll need to agree to disagree. We now know how you, personally, categorize those components. For me…
Repeatable Quests = Gaming mechanic, can be found in many types of games.
Open World Cooperative Dungeons - Two different gaming mechanics (1. Open World / 2. Cooperative Dungeons), can be found in many types of games.
We understand what you’re saying. We disagree. That’s not a misunderstanding at all; it’s what makes the world go ‘round.
Most modern MMOs are themeparks. You go to a camp, pick up a bunch of quests, and solo them - this is how you level up.
I might not like the word “most” but this statement feels right, so imaletitslide. I’m not opposed to this, again, when it’s done right (ESO) versus when it’s just “there” (WoW).
A sandbox revolves more around exploring and roaming the world. Being a sandbox does not mean that quests or dungeons do not exist.
We’ll agree, here.
This game's quest system is much more sandbox presently because there are so few quests and they aren't how you level up, and the character advancement you gain from them is very horizontal.
Sandbox does NOT have to mean that there are only a few quests. It does not have to mean that quests shouldn’t level you up, either.
Your character advancement isn’t horizontal or vertical from questing. It’s 0. You don’t advance your character from the quests, you do so incidentally if you engage in successful combat encounters that reward XP.
When one scales horizontally (out) they add more, smaller, individual units. You have stated that Embers has more, smaller quests (repeatables?) that contribute to character advancement. Not so.
To scale vertically (up) one would simply add more depth or resources to existing, fewer objects. Fewer quests required for progression, but more depth and a lengthier time-to-complete for each. This is how the game currently progresses, but (again) It contributes nothing to your XP bar, directly.
As just another old architect, I can easily state that the industry has already solidified these terms quite definitively as I’ve stated above.
In a themepark the rewards from quests are massive, they tend to give you a little bit of everything and the advancement you gain from them is much more vertical. Themepark dungeons are also more linear (and instanced), while sandbox dungeons are not. Not sure why you brought up combat.
Oof, I don’t know. I have seen these mechanics mixed together and I won’t argue that what you’re combining here isn’t popular, but I still just see them as mere mechanics - any of which could be great if properly implemented.
Repeatable tasks being a form of advancement is a step in the themepark direction. Which, like you said, is against what the FAQ says this game is.
No, not with the right implementation, it wouldn’t. Again, only from within the narrow framework you force them into is that possible. Outside of that narrow point of view they’re a completely viable mechanic within a sandbox MMORPG.
How have I not accepted what others say?
Easy. You keep coming back to tell us how to define how games should or shouldn’t be viewed and/or categorized. You don’t get to decide how these things are defined for others, just as we’re not defining them for you. To wit, I still completely disagree with you across the board - and so do 2x other people in this forum. It doesn’t make any of us right or wrong, that’s just the way it is.
If you can't handle people disagreeing with you - even constructively - then perhaps consider using a different way to communicate with the devs,
Yes, well said, I completely agree with this statement.
You know, that reminds me, some of my absolute favorite places to eat are the restaurants where the kitchen staff will come out and eat their very own food…from their own kitchen. If we ever want to earn the respect of our audience, that’s how it’s done.
the forums aren't the only way, and are meant to be used as a public form of discussion.
I feel like that’s what we have here, no?
I haven't insulted anyone, but putting words in my mouth and acting like I have could definitely be taken as insulting.
I do feel insulted that you would continue to inflect your hard-coded thought process on the rest of us. We’ve already accepted your thought on the matter. I have. I don’t agree. Can’t we just leave it at that? Why continue? The only reason to continue to repeat yourself is to change our minds and/or tell us we’re wrong. We’re not. That’s okay.
I have been 100% constructive here by detailing exactly why these types of quests do not fit this game and how negative their impact is. The cons heavily outweigh the pros.
I don’t think you’ve been 100% constructive because you’re not 100% accurate. You’ve only listed potential outcomes/impacts…but not
actual outcomes/impacts. What you’ve provided are the only outcomes that
you can comprehend, but I’m happy to report that there are plenty of others in this forum who have a more open view of other possibilities - even if we don’t always agree.
All you did was say you want this thing that pretty much no one else wants, not even the developers, and your only reason was "I like them."
That’s not how I took it - besides, there are 2x of us now who seem to concur with OP. So the word “nobody” doesn’t actually apply anymore. It’s currently the majority.
Also, ”liking something” is a good enough reason to make a suggestion. We do things we like as often as we can and we avoid those that we don’t. This is a fairly plain life strategy. It’s common to share these experiences with others - just as you’ve done. These experiences don’t have to align.