What's new
Embers Adrift

Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.

May 4th Testing Feedback


Active Member
  • How is performance and stability compared to previous builds? - Same rock solid, I think it even looked a bit better
  • Are you receiving weapon drops appropriate for the content you are doing? I did receive appropriate weapon drops when fighting humanoid targets. Tested on exiles range lvl 10-15, dropped appropriate tin items but I did not see any of the new .5 drops (5,15,25 etc).
  • Do the new weapons help smooth the power transitions? Uncertain as did not receive these.
  • Do the weapon upgrades still feel impactful? Same as above
  • Is it clear that "basic" crafted gear is inferior to dropped gear? Yes it is clear that basic crafted gear is sub-par compared to drops. Example drop = 2d6+3 where basic crafted would be 2d6 (no additional stats)
  • Does the "imbued" gear feel worthwhile to pursue? Yes, I would say that imbued would be necessary to have a competitive edge. I tested crafting with a 10-20 ember flux and the item was much nicer than the basic crafted item. Curious to see if the levels of Flux change things (1-10, 10-20, 20-30, etc)

I had 3 flux drop in about 4 hours of playtime which seems about right for scarcity.

Loved the new targeting and bow range changes, please keep those. It actually felt like I was using a missile weapon and not a thrown rock. Even the crossbow range adjustment was noticeable.

I loved the variable speed run of NPCs in chase mode, another great change.