- Tech
- New humanoid loading optimizations. These are small updates that should provide minor improvements to performance while initializing humanoids.
- UI
- Added new UI elements we are calling "symbolic links" that come into play when placing an item into a trade window or outgoing mail. These links are basically dimmed out duplicates of the item that ensure a spot is available in case of cancellation. Once the transaction is completed these links go away.
- You can now add items to trade/mail from your gathering bag.
- Can now lock your effect panel by right clicking and selecting "Lock/Unlock" similar to UI nameplates.
- Quest list is now sorted by title.
- Confirmation dialogs are now automatically cancelled if another confirmation dialog is invoked
- Added a confirmation window when looting or rolling on a NoTrade/Soulbound items.
- Loot roll timer on NoTrade/Soulbound items is now doubled.
- "Loot Roll Time Remaining" is now shown on loot roll tooltips.
- Secondary effects are not shown on applied effect tooltips if that effect is not applied.
- Task envelopes in the UI now have a background highlight and cursor change when they are buttons.
- Minor Sgt Brutus dialogue corrections.
- Raid Frames
- New Raid functionality added with the following chat commands: /rinvite <member name>, /raccept, /rdecline, /rleave, /rpomote, /rkick, /rdisband
- 4 groups max for a total of 24 players
- You must be in a group to form or join a raid. This means that if you would like to start a raid the minimum player count is 4 (2 to form each group).
- Dropped currency is split amongst all
- Everyone in range qualifies for loot roll (for both NPCs and Chests)
- All loot roll timers when part of a raid are doubled
- NPC Updates:
- Wandering NPCs now do their best to not face a wall during their pauses between wanderings.
- NPCs now more intelligently select which abilities to use based on their health fraction.
- Heals will be used less frequently at higher health
- Defensive abilities will be used less frequently at max health.
- Death save abilities will be used closer to death
- Fixed a bug that was causing some mobs to not respect their defined reset distance. This mainly applied to skull bosses.
- Design / Content
- Legacy & Legendary items from skull boss mobs are now soulbound. These will retroactively be marked as soulbound upon the next inventory validation (login or zoning).
- Cor'duun weapons and offhand items are now soulbound. These will retroactively be marked as soulbound upon the next inventory validation (login or zoning).
- Updated Protector's Plate to be more Gold in color.
- Corrected stats on Blightiron Long Sword
- Scorpions will now assist each other.
- Additional VFX usage for various regen effects for mob abilities.
- Content not yet available to players:
- Dryfoot Fortress: dungeon for levels 33-36 and 44-48
- Orsic's Rest (acts as the solo loop for Dryfoot Fortress)
- 2 new quests (pending validation & testing)
- 1 new NPC type.
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