Meeks
Active Member
Having heard more about your vision for the game and getting more context around some of the design decisions that have been made, I frankly never would have raised some of the feedback I’ve posted here prior to this point. At the end of the day, I’m here because the last thing I want is another iteration of the WoW model. I've seen enough to trust your judgment and to believe that things that don't seem apparent at first likely have a specific purpose, whether you can speak to it in detail or not.
So, take the following questions/feedback and do with them what you will:
Cheers!
So, take the following questions/feedback and do with them what you will:
- If I have a 2H weapon equipped, shouldn’t it appear in both hand icons on either side of the action bar? (perhaps slightly greyed-out in the secondary hand)
- Deep Thoughts with Meeks Handy: I’ve heard people say that an ember ring isn’t a fire. If so, why do I get burned when I walk through it?
- Posted something about this in Discord, but wanted to include it here as well: I aggroed a red 2-chevron spider near some kind of tower in the rocks on a mountainside near the SW corner of Meadowlands. It chased me down the mountainside into a meadow where it knocked me unconscious. After I respawned, I estimate that I waited 30 minutes before it finally left the site where my bag sat. (or possibly reset to its spawn position... I didn't see it leave)
- Traversing multiple zones to reach a destination can be a real slog and monopolize the amount of actual playtime working stiffs like me have in the evenings. Any thoughts on granting a slight speed boost when traveling on paths? Maybe you have other considerations in the works?
- Is it just me or are prospecting nodes much more sparse than those of other harvesting skills?
- It would be cool if guards would respond when I hail them. Whether they respond with a simple “Hail, [username]” or it just opens the right-click dialog menu, it would be a nice touch.
- Fall damage seems disproportionately severe. What seems like a small jump will often cause significant damage. Is this intentional? I tend to be the off-the-beaten-path type who sometimes ends up in areas that weren't intended for players to be. But this punishing mechanic discourages me from my normal, hyper-exploratory style.
- Any chance you can share some statistics around which classes have been chosen most often?
- Maybe it’s just my old eyes, but I sometimes can’t tell the difference between white and yellow chevrons and it has gotten me into trouble! Anything you can do to further distinguish the two would be appreciated.
- I’d like to add some transparency to the Combat and Chat windows
- I’m not clear what I need to do to unlock/unobscure some sections of the map. I’ve traveled what seems like every inch of some of them and still can’t see it on the map. Is it accurate to say that it could be an ember ring or other point of interest?
- I’m aware of, and fully support, your desire to defy modern MMO convention in an effort to promote a challenging style of gameplay that rewards skill and promotes collaboration. One thing I’m struggling with is the lack of a quick means of returning to safety in the event something comes up and I need to log off unexpectedly.
Cheers!