Meeks
Active Member
I've mentioned several times in the few weeks since I discovered Embers Adrift how much it gets right and how much I'm enjoying playing. But that doesn't tell the whole tale. It occurred to me that perhaps to an equal degree what's bringing me back is the community. Nearly every time I log in, someone recognizes me and says hello. I'm routinely invited to group with people I know and everyone is uniformly warm and friendly. I've had the same experience on Discord and here in the forums. The devs are available, active, and consider all feedback with genuine objectivity. So kudos to the Embers Adrift community as a whole... you're doing more than you realize to help this game succeed.
I'd also be remiss if I didn't give a big shout-out to @Elloa. I can't imagine a better ambassador for your game or more powerful one-woman welcoming committee. I've enjoyed interacting with her in-game, on media platforms, and watching her Twitch/Youtube streams. Her kindness, knowledge, and enthusiasm for the game are infectious.
With that said, on to the feedback! I'm beginning with a few items from a previous post that I think may have been lost in the shuffle, followed by some new items that came about during last night's test.
Cheers!
I'd also be remiss if I didn't give a big shout-out to @Elloa. I can't imagine a better ambassador for your game or more powerful one-woman welcoming committee. I've enjoyed interacting with her in-game, on media platforms, and watching her Twitch/Youtube streams. Her kindness, knowledge, and enthusiasm for the game are infectious.
With that said, on to the feedback! I'm beginning with a few items from a previous post that I think may have been lost in the shuffle, followed by some new items that came about during last night's test.
- Allow me to add my vote of support for adding the ability to link items in chat
- “Look for Group” status doesn’t update your level if your level increases after posting (retains the level you were when initially posted)
- Consider this a vote to move forward with the Unity 2021 tech. In my limited experience, it seems to be an improvement in every way.
- As a support class, it feels like I have to be standing ridiculously close to a group member to land a heal or buff. Please increase the radius of these spells.
- I find myself not using certain spells due to the hassle of swapping them out on the action bar. Are there plans to add a second action bar (or at least the option thereof)? If not, how about some presets that can be toggled?
- I like the ground cover in open areas. Just the right balance of grass, flowers, weeds, rocks, random ambient vegetation, etc.
- Daytime lighting seems like it needs adjustment. Sometimes, trees in the distance seem so bright that their colors are washed out. Similarly, the shading on rocks is can feel extreme. This isn’t always the case, but here's an example:
- I love so many of the design decisions you’ve made. An example is zone transitions. I don’t know why, maybe it's simple nostalgia. But it’s a mechanic in and of itself, and one that adds to the enjoyment of the game. The tangible transition with brief loading screen gives each zone its own identity and touch.
- I saw my first named mob and it was awesome. I couldn't have dreamed of fighting it without a lot more help though. I look forward to getting a roll of the dice against that loot table one of these days!
- Transparent backgrounds of spell icons don’t look great over certain terrain such as grass
Cheers!