Fyredancer
Active Member
Gday Drifters,
Here's some positive feedback with comparison for you -
Large open worlds to explore and gather and adventure is my thing - played Embers till it hurt (literally). I've tried so many games - oft quickly forgotten. (Mask something?)
One new big game is Pax Dei, now under Early Access - a huge open world MMO, with some similarities to Embers. They claim a staff of 75, with funding of over $30 million. But frankly, it's a disappointment - and Embers Adrift stands out in comparison.
PaxDei is incomplete, frustratingly so (even allowing for Early Access) - whole game functions are not even present (e.g. trading, money, quests, friends, mail, wider chat). It's more of an Alpha, frankly.
* Things just don't fit together well - there are many duplicated items, some craft tiers are missing; tier progression is not smooth. Clunky. Incomplete. Inconsistent. Often: "why did they do that? silly"
* Craft grind means huge waste of useless items.
* Bizarrely inconsistent small stack sizes.
* Many different craft items look identical.
* Everyone is the same - no classes or specialities.
* Clunky UI - three actions to use a spell (skill).
* No easy weapon swap.
* Naked corpse runs again - let's party like it's 1999.
* Combat so clunky it's called a place-holder, sorry - 'iterative development'.
* Poor community communication - occasional answers on Steam discussion.
* Player community getting notably frustrated at poor communication.
* Slow development - 3-5 months for one (underwhelming) update.
* Lotsa bugs and crashes.
* PvP and PvE = 'worst of both worlds'
* I see maybe 2-3 players in a week in game, world is littered with abandoned homes - ghost game does not have a good feeling.
* Future is unclear - vague roadmap, subscription and plots uncertain. Early Access until at least June 2025.
In short -
It's YAMMO made from random MMO pieces thrown together with no passion, no vision. Their heart just isn't in it
Embers has the opposite in many ways -
* Things fit together well - progression, tiers, classes, items = often: "ah, that's smart". Tres bien ensemble.
* Classic Holy Trinity with inter-dependent roles; different items and skills and looks.
* Craft grind not always wasted.
* Unlimited stacks - how obvious, how smart.
* Inter-dependencies like augments and reagents and potions - good ideas.
* Partial bag run (keeps weapons/armour/hotbar) - smart design balances risk/fun.
* Smooth UI (e.g. weapon swap, food etc.)
* Combat that builds complexity as you level.
* Although a small population, still a sense of an active world with players in it having fun.
* Game changes in response to feedback where practical.
* Smart new ideas like defensive vs offensive targets (did you patent that yet ?).
* Good development progress - similar performance with 1/10 the devs - amazing !
* Few bugs, quickly fixed.
* Excellent community communication, Elloa is a Shining Star, and your devs are committed and present. We love you all
* Clear roadmap and subscription future.
Especially - a 'Vision' - some may laugh, but it's important. Your design shows careful thinking in how things fit together, and interact, and progress. You have an undiscovered winner - with so many boring yet-another-forgettable games, Embers Adrift shows a rare quality from a skilled team who care.
But with a niche game and so many other games out there - need to get it in front of enough eyeballs. Pax Dei Discord has 80,000+ players. There is a plenty of interest in games like this, and thousands of unsatisfied players looking for a home.
So - yes I know it's been mentioned, yes I've heard it's hard - but I would move heaven and and earth to get Embers Adrift on Steam for the Christmas period or maybe the April holidays. Could get 100,000 players checking out Embers, which should leave a critical mass of subscribers.
(BTW - I'm an oldie and heavily medicated - sometimes I've been a little crotchety - sorry Elloa and all. Overall the game and people are wonderful and I have a blast each time I return.)
Here's some positive feedback with comparison for you -
Large open worlds to explore and gather and adventure is my thing - played Embers till it hurt (literally). I've tried so many games - oft quickly forgotten. (Mask something?)
One new big game is Pax Dei, now under Early Access - a huge open world MMO, with some similarities to Embers. They claim a staff of 75, with funding of over $30 million. But frankly, it's a disappointment - and Embers Adrift stands out in comparison.
PaxDei is incomplete, frustratingly so (even allowing for Early Access) - whole game functions are not even present (e.g. trading, money, quests, friends, mail, wider chat). It's more of an Alpha, frankly.
* Things just don't fit together well - there are many duplicated items, some craft tiers are missing; tier progression is not smooth. Clunky. Incomplete. Inconsistent. Often: "why did they do that? silly"
* Craft grind means huge waste of useless items.
* Bizarrely inconsistent small stack sizes.
* Many different craft items look identical.
* Everyone is the same - no classes or specialities.
* Clunky UI - three actions to use a spell (skill).
* No easy weapon swap.
* Naked corpse runs again - let's party like it's 1999.
* Combat so clunky it's called a place-holder, sorry - 'iterative development'.
* Poor community communication - occasional answers on Steam discussion.
* Player community getting notably frustrated at poor communication.
* Slow development - 3-5 months for one (underwhelming) update.
* Lotsa bugs and crashes.
* PvP and PvE = 'worst of both worlds'
* I see maybe 2-3 players in a week in game, world is littered with abandoned homes - ghost game does not have a good feeling.
* Future is unclear - vague roadmap, subscription and plots uncertain. Early Access until at least June 2025.
In short -
It's YAMMO made from random MMO pieces thrown together with no passion, no vision. Their heart just isn't in it
Embers has the opposite in many ways -
* Things fit together well - progression, tiers, classes, items = often: "ah, that's smart". Tres bien ensemble.
* Classic Holy Trinity with inter-dependent roles; different items and skills and looks.
* Craft grind not always wasted.
* Unlimited stacks - how obvious, how smart.
* Inter-dependencies like augments and reagents and potions - good ideas.
* Partial bag run (keeps weapons/armour/hotbar) - smart design balances risk/fun.
* Smooth UI (e.g. weapon swap, food etc.)
* Combat that builds complexity as you level.
* Although a small population, still a sense of an active world with players in it having fun.
* Game changes in response to feedback where practical.
* Smart new ideas like defensive vs offensive targets (did you patent that yet ?).
* Good development progress - similar performance with 1/10 the devs - amazing !
* Few bugs, quickly fixed.
* Excellent community communication, Elloa is a Shining Star, and your devs are committed and present. We love you all
* Clear roadmap and subscription future.
Especially - a 'Vision' - some may laugh, but it's important. Your design shows careful thinking in how things fit together, and interact, and progress. You have an undiscovered winner - with so many boring yet-another-forgettable games, Embers Adrift shows a rare quality from a skilled team who care.
But with a niche game and so many other games out there - need to get it in front of enough eyeballs. Pax Dei Discord has 80,000+ players. There is a plenty of interest in games like this, and thousands of unsatisfied players looking for a home.
So - yes I know it's been mentioned, yes I've heard it's hard - but I would move heaven and and earth to get Embers Adrift on Steam for the Christmas period or maybe the April holidays. Could get 100,000 players checking out Embers, which should leave a critical mass of subscribers.
"Come, brazier, do your duty, make the embers flare".
Aristophanes, Lysistrata [251].
Aristophanes, Lysistrata [251].
(BTW - I'm an oldie and heavily medicated - sometimes I've been a little crotchety - sorry Elloa and all. Overall the game and people are wonderful and I have a blast each time I return.)
Last edited: