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Javelin + Shield for Defender (Ranged tanking)

innosa

Member
Would be nice if defenders can use javelins for throwing and keep the shield on the other hand. Then they can be a foil for those bowmen that keep backing away. I can imagine playing a Marshal with that setup would be interesting and can play as the tank in the team that can handle ranged bowmen.
 

Lavon

Member
Would be nice if defenders can use javelins for throwing and keep the shield on the other hand. Then they can be a foil for those bowmen that keep backing away. I can imagine playing a Marshal with that setup would be interesting and can play as the tank in the team that can handle ranged bowmen.
I would like a one hand spear or javelin. Not big range butt just better then
Sword slightly. A tank kinda like warden in LOTRO. It would add complexity.
 

MrDDT

Active Member
I would love to see an 8m ranged weapon for tanks make it a consumable like arrows. This would be epic!
 

Calkrow

Active Member
An equipable item that allowed defenders to tank at range would be a solution to those npc mobs that keep backing away from the tank.
 

Elloa

Administrator
Stormhaven Studios
An equipable item that allowed defenders to tank at range would be a solution to those npc mobs that keep backing away from the tank.
I think Kunai serve that purpose. CD is a little long maybe?
 

Elloa

Administrator
Stormhaven Studios
I wasn't sure if Kunai were equipable? The main point is the weapon should allow the defender to use abilities, particularly taunts.

No indeed Kunai is a consumable, not a weapon. But I think it's intended that the Defender have no ranged weapon. I will leave @Undone or @AdricLives explain the theoricrafting behind that though!
 

KnightFalz

Member
When tossed a javelin is pretty much a one and done attack until you retrieve it. Even if one assumes multiple are carried their bulk would limit the number that could be brought along and still allow for effective combat, unless that factor is ignored for game convenience.

Perhaps a thrown spear could be simulated by the player being automatically swapped to their other weapon and then unable to use the spear again until it is retrieved, somewhat like not being able to access your pack when slain until you collect it again.

That would allow it to function as a melee weapon until thrown, and also simulate the denial of use of it once thrown until it is once again in the character's possession. The secondary weapon ensures the character is never completely disarmed, unless it too is a spear that will be thrown. If so, good luck punching any surviving enemies into submission.