What's new
Embers Adrift

Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.

QA January 22nd

Undone

Codemaster
Stormhaven Studios
We are nearing the end of our iteration cycle for this month so please get any remaining crafting overhaul feedback in as soon as possible.
  • Reverted loot tables to their previous state (flux removed from named mobs, will likely be moved to Ashen)
  • Reverted more of the previous placeholder work (Central Veins, Aquifer, Forgotten Depths, Meadowlands, Redshore+Ridge, Grizzled Peaks, Highland Hills, Grimstone Canyon, Dryfoot, Dryfoot Fortress)
  • Added missing input handling for Macro bar. Keybinds should now work!
  • Made some adjustments to the macro bar so that pressing the button should no longer stop you from moving.
  • Added "/resetskybox" command which will toggle the skybox on/off to reset it if you get into a weird state (mainly macOS).
  • Lighten nameplate gradient for better readability.
  • Increased movement speed interpolation rate. This should yield a slightly snappier feeling character without sacrificing too much from the animation transitions.
 
Last edited:
Macro bar was on for me, even though "Show Macro Bar" was off. Fixed by toggling it On and Off again.

Movement speed snappiness feels very good.

Not noticed the "Silent" before.

1737596690057.png


The macros are nice for when not in discord etc, with "Overhead Combat Text" on.
1737597235216.png


1737597709083.png


Keybound my mousebutton 4 to my target macro - worked nicely.

1737598614510.png


No problem with moving and using the macro at the same time.
 
Last edited:
Macro bar was on for me, even though "Show Macro Bar" was off. Fixed by toggling it On and Off again.
hrm I'll double check some settings. Thanks!

Not noticed the "Silent" before.
Placeholder titles are probably going away in favor of adding an * to the beginning of their name so that there is consistency between UI space and world space nameplates.

Did you try the target reticle with something in the water?
 
Back