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In-Combat notice, persisting after foe dies

Rlm962

Member
I've noticed that the "In-Combat" tag, persists for about 20 seconds AFTER your Foe DIES.

Is this intended?

One would think that the Death of your opponent is 'Prima facie evidence' that the Combat is over.
 
It is intended. Your body takes a moment to return to full rest. It does slowly return over time and is not a binary in/out of combat. For example 10 seconds after combat you've returned to 50% resting rate.
 
It is intended. Your body takes a moment to return to full rest. It does slowly return over time and is not a binary in/out of combat. For example 10 seconds after combat you've returned to 50% resting rate.
And this affects HP/Stam recovery rates, yes?

What about sitting down while in an active battle, do you ever gain full recovery rate or are you always under penalty?
 
What about sitting down while in an active battle, do you ever gain full recovery rate or are you always under penalty?
If the combat icon is present then you are considered in combat and your regen is based on in combat rates. But as Adric said, after leaving combat there is a transition period where your regen rates are between idle and in-combat.

Since the last nameplate update there was a bug where the in combat icon was not properly "decaying" to indicate how close you were to leaving combat. This will be fixed in the next patch.
 
If the combat icon is present then you are considered in combat and your regen is based on in combat rates. But as Adric said, after leaving combat there is a transition period where your regen rates are between idle and in-combat.

Since the last nameplate update there was a bug where the in combat icon was not properly "decaying" to indicate how close you were to leaving combat. This will be fixed in the next patch.
Sounds good. I had noticed my hp and stamina recovery ramping up after a fight was over while waiting for the in-combat icon to be removed. That will be cool to see a ring-indicator or something to display progress toward leaving combat.

I'm trying to learn so much about the game and understand that many things will change. Where can I find information about combat recovery rates? Is it even beneficial to sit down in combat or is recovery the same as standing up and continuing to auto-attack and not spend stamina on skills?
 
Sounds good. I had noticed my hp and stamina recovery ramping up after a fight was over while waiting for the in-combat icon to be removed. That will be cool to see a ring-indicator or something to display progress toward leaving combat.

I'm trying to learn so much about the game and understand that many things will change. Where can I find information about combat recovery rates? Is it even beneficial to sit down in combat or is recovery the same as standing up and continuing to auto-attack and not spend stamina on skills?
Sitting while in combat has no impact. All stances have the same in-combat recovery rates - the differences come into play when you are transitioning to non-combat, or our completely out of combat.

And we don't share details of the recovery rates so you'll have to check the community for that one.
 
Sitting while in combat has no impact. All stances have the same in-combat recovery rates - the differences come into play when you are transitioning to non-combat, or our completely out of combat.

And we don't share details of the recovery rates so you'll have to check the community for that one.
Thanks for confirming what I thought I observed. Sometimes it's too difficult to determine microscopic differences without access to low-level data (such as this game, where many things are left to observation and gut feelings rather than calculation). Sitting during combat is not helpful for stamina recovery. If I recall, auto-attacking doesn't consume stamina either or maybe 1%. So a healer who uses a lot of stamina would not benefit from sitting down, instead they should continue to swing away and help end the fight sooner while conserving their stamina for efficient healing. Also, STA regen gear should be very helpful even with the combat rate penalty applied.
 
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