I think it would introduce a different challenge mechanic in a fight if you didn't know how much health the enemy had. Then that would create a challenge of not knowing how long this fight will take. A class can be introduced that acts as a support class that can get through this confusion. The class would be based on high perception, and in many ways act as an integral part of a world like Embers Adrift. It would have a name like a scout, ranger, guide. I personally think scout or guide would be nice names for it. This class has abilities to see the enemy's health bars for a brief time and other abilities that aid in combat. This class would specialize in fighting with one hand weapon and a torch in the other or even using the torch would likely hold a torch during fights so other players can see.
Scout's abilities
1. Nightvision: Can briefly see in the night and in dark areas without the use of a torch.
2. Dragon's Breath: Can spit fire like a breath of fire through a torch.
3. Goldeneye: Can see far into the distance. Only can really see in lighted areas and in the morning of course.
4. Examine: Can see the enemy's health bars briefly, therefore can report to their team how much more it takes to down them.
5. Perceptive Vision: Can see enemies in stealth that attack randomly.
6. Fear of Flames: Can swing the torch to that causes fear upon beasts to flee from it.
If they exist can disable traps, find hidden passageways and find hidden items.
Scout's abilities
1. Nightvision: Can briefly see in the night and in dark areas without the use of a torch.
2. Dragon's Breath: Can spit fire like a breath of fire through a torch.
3. Goldeneye: Can see far into the distance. Only can really see in lighted areas and in the morning of course.
4. Examine: Can see the enemy's health bars briefly, therefore can report to their team how much more it takes to down them.
5. Perceptive Vision: Can see enemies in stealth that attack randomly.
6. Fear of Flames: Can swing the torch to that causes fear upon beasts to flee from it.
If they exist can disable traps, find hidden passageways and find hidden items.