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Feedback Grey mobs attack/abilities

is this feedback?

Xavure

Active Member
We’ve been helping lower level and we fought a lot of grey mobs. How come a grey mob can stun, daze, make us bleed while we are RED for them?

When we fight red mobs none of our abilities works, it should do the same for them. A grey mob should miss on all their abilities while fighting high level players.
 

CypherWulf

Member
I've always wanted to see an MMO where intelligent creatures (especially humanoids) run away from players who are significantly stronger than them, to the point where high level characters have (some) trouble catching and killing them.
 

Blyte Plays

Well-Known Member
I will concede that it is necessary, to allow grey monsters to offer some threat, if you allow red PCs to PL lower level players. It keeps the play from being totally trivialized. I do think we should have a good chance to resist some of their CC though, like they enjoy 100% resistance to ours.

That being said, I think it would be nice if you gave players a little more effect on red monsters for a few levels more.

The level range of make shift parties is generally not as tight, as your current con system seems to want groups focused. It isn't uncommon to have 5 levels of gap between party members, and shouldn't be that big a stretch, if they are tackling something white to the highest level player. DAoC had a system where everyone's hit chance was elevated to the highest level player in the party, to enable more grouping. That said, you can still get creamed when a red hits you. Just have to be very careful. The current dynamic, just makes the low level person in the group, relegated to torch bearer, which is no fun. Or forces the highest in the party to stick to greens/low blues, which aint as fun, as getting some progress on the menu.
 

Kaeolin

Well-Known Member
I complained about this months ago. Grey con mobs can kick your butt if you aren't paying attention.