sojournerx
Member
A) wood is incredibly scarce... which is frankly stupid, considering the 'aesthetic' of the beginning zone is a bloody forest area. Increase wood spawns.
B) Make the process of making arrows far less annoying i.e. increase the amount of arrows produced from one set of fletching / wooden shafts / arrow tips. And when I say increase it, that should be a multiplier. Make it give 100 arrows per 1 fletching / shafts / arrow tips.
Other games take a similar approach as you lot, and frankly it's just as insipid and stupid as yours is. Don't put mundane, irritating gates like this in the way of your players exploring and having fun. There's enough banality in life that we don't want to see that stupid shit in a game, either dudes. Get out of the way of your player base and the fun parts of the game.
B) Make the process of making arrows far less annoying i.e. increase the amount of arrows produced from one set of fletching / wooden shafts / arrow tips. And when I say increase it, that should be a multiplier. Make it give 100 arrows per 1 fletching / shafts / arrow tips.
Other games take a similar approach as you lot, and frankly it's just as insipid and stupid as yours is. Don't put mundane, irritating gates like this in the way of your players exploring and having fun. There's enough banality in life that we don't want to see that stupid shit in a game, either dudes. Get out of the way of your player base and the fun parts of the game.