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Flux variants

Nfab35

Well-Known Member
Curious on anyone's thoughts about having different variations of flux for the levels of flux we currently have.

For example Dense flux could have multiple variations that could yield different stats when crafting so people can better tune their gear and items to their play style.

Having the addition of more variety of stats to choose from when crafting based of the type of flux you choose, could add more hit or pen, AC, weight reduction ( more than it currently does ), weapon dmg, healing, haste etc.
 
It's an interesting idea, but right now the materials themselves have the variety of stats and the flux merely exposes it. At higher levels you could be choosing between 5 different materials for a sword blade for example, each one combined with Flux offering a slightly different set of stats. So you get "Dense" materials and then generic Flux instead of just "Dense Flux" added to any material. Maybe you could double down on Flux in this way and use Dense Flux with a Dense material? Maybe, although it would make finding the combination you want a bit time consuming.
 
It's an interesting idea, but right now the materials themselves have the variety of stats and the flux merely exposes it. At higher levels you could be choosing between 5 different materials for a sword blade for example, each one combined with Flux offering a slightly different set of stats. So you get "Dense" materials and then generic Flux instead of just "Dense Flux" added to any material. Maybe you could double down on Flux in this way and use Dense Flux with a Dense material? Maybe, although it would make finding the combination you want a bit time consuming.
Sounds interesting sir, I like where you're going with this.
 
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