Suggestion: Move the 'frontal cone' for checking valid targets back from the player's center point by 0.5 or 1 meter and correspondingly increase skill/weapon ranges to maintain existing ranges relative to current game state.
-often players are standing right next to each other and given the appearance of being able to heal an ally, but cannot due to the pinpoint position of a player's center being slightly out of cone
-a similar situation happens when a mob walks just past a player's point of existence in the world, causing them to have to adjust (sometimes a few times) in order to attack as the mob, which oddly the mob is still allowed to target the player even though the player cannot do the same
-often players are standing right next to each other and given the appearance of being able to heal an ally, but cannot due to the pinpoint position of a player's center being slightly out of cone
-a similar situation happens when a mob walks just past a player's point of existence in the world, causing them to have to adjust (sometimes a few times) in order to attack as the mob, which oddly the mob is still allowed to target the player even though the player cannot do the same