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Feedback from Aeldar 12-14th of March

Aeldar

Well-Known Member
I really enjoy the game, thanks for the great work! :)


Here is some feedback:

1. This weekend I found it much harder to right-click on things such as merchants, crafting stations and corpses. Sometimes it worked when facing them straight on, but many times that didn't work either until after a few tries.

2. At level 2 I tried to zone to the North area but nothing happened when clicking the door. I heard the zone is for level 6+, but I suggest there to be a message like "Can't zone, level to low".

3. Front legs on animals are still weird for me. See picture. The screenshot is from January but you get the idea. Is this seen by everyone, or is it possibly a Mac client issue?

EmbersAdrift_2022.01.29.11.35.21.png

4. Performance: Feels like its getting better and better. Although when there are many players or humanoids it often gets very slow (<1 FPS) especially when turning around.

5. Fences around the main ember ring in the South zone: I think the area feels a bit "closed" with all fences around it, making it a bit frustrating to move into the camp. Especially with low FPS. It would be nice with larger openings in the fences since this is the main area where most players hang out in this zone.

6. It looks like the launcher window is using CPU and GPU during gameplay, is this intended (e.g. background processing)? If not, it would be good if the launcher could pause during gameplay.
Screenshot 2022-02-27_00-26-36-105.png

7. Magic: I know this is not in the vision of the game, I would just like to give feedback that I would like the game even more if there was player magic. Practically though, the support bandaging is already "magic" but not called "magic".

8. Class diversity: It would be fun with more unique features for each subclass. However my max level is only 9, this idea may already be implemented in higher levels. Would be fun even with smaller utilities that are unique to a sub class, even only "for fun" utilities (e.g. wardens could start a campfire when outdoors, like a "free ground torch" or that it requires a small amount of wood).


Client: Macbook Air M1 8GB with 8 GPU cores
 
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1. This weekend I found it much harder to right-click on things such as merchants, crafting stations and corpses. Sometimes it worked when facing them straight on, but many times that didn't work either until after a few tries.
It is possible that this is frame rate dependent. Nothing was changed regarding interactions so I'm curious - were you on a different machine in past weekends?

2. At level 2 I tried to zone to the North area but nothing happened when clicking the door. I heard the zone is for level 6+, but I suggest there to be a message like "Can't zone, level to low".
When were you trying to do this? This may have been an issue with the server responding due to a memory leak that we are currently investigating. There are no level limits on doors such as this.

3. Front legs on animals are still weird for me. See picture. The screenshot is from January but you get the idea. Is this seen by everyone, or is it possibly a Mac client issue?
Not unique to mac clients. Just an issue all around!

4. Performance: Feels like its getting better and better. Although when there are many players or humanoids it often gets very slow (<1 FPS) especially when turning around.
Usually when humanoids are spawning in - that is where most of the frame rate drops hit. Theoretically it should smooth out once they're in.

5. Fences around the main ember ring in the South zone: I think the area feels a bit "closed" with all fences around it, making it a bit frustrating to move into the camp. Especially with low FPS. It would be nice with larger openings in the fences since this is the main area where most players hang out in this zone.
You mean the one closest to the city?

6. It looks like the launcher window is using CPU and GPU during gameplay, is this intended (e.g. background processing)? If not, it would be good if the launcher could pause during gameplay.
View attachment 1806
The launcher cannot pause while in the background - otherwise downloads would not work when they need to happen. Feel free to close the launcher after you start the game.

7. Magic: I know this is not in the vision of the game, I would just like to give feedback that I would like the game even more if there was player magic. Practically though, the support bandaging is already "magic" but not called "magic".
More "magical" like VFX and such will come into play with the reagent upgrade system (coming soon, but not too soon)

8. Class diversity: It would be fun with more unique features for each subclass. However my max level is only 9, this idea may already be implemented in higher levels. Would be fun even with smaller utilities that are unique to a sub class, even only "for fun" utilities (e.g. wardens could start a campfire when outdoors, like a "free ground torch" or that it requires a small amount of wood).
We are currently focused on getting the base classes solid before we start to add unique utility flavorings. But these are certainly something we would like to do.
 
1. Same machine as before.
2. I think it was on Sunday (13th), don't remember the time. I asked about it in the global chat in case you would like to check (if the global chat is recorded...). Character name was Aeldar or *Aeldar.
4. Performance drops also happened a lot in the first dungeon (full group, lots of action).
5. The ember ring in the middle of the zone (next to the windmill).
6. Will try and close the launcher next time. I think I tried that, and that closed the game totally (but I could be mistaken).
7 & 8. Nice!
 
4. Performance was greatly improved this weekend! I didn't enter the dungeon though, but felt much smoother overall.

5. See pictures below to show which area I mean regarding the fences. Possibly move the house a bit away from the road to make it like a "newbie square"? This is the ember ring where most people hang out in this zone.
Fences 1.png

Fences 2 (same ember ring).png

6. It worked to close the launcher, the game itself was not closed. Great!
 
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