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Feedback Feedback 31st August

is this feedback?

Raskis

New Member
I wanted to say that I have been enjoying the game so far and would like to make some points of feedback....

I do love the fact that weapons info shows the die rolls (1D6 etc), I hope that you do not put in an average dps value. I like the idea that if I take the time to analyse the maths, I can then work out what weapon is better. This will be something in the future which will sort out players who want to optimise versus someone wanting to be told in an easy way which is the best. In games such as EQ and especially EQ2, if you spent time working out the mins and maxes you could vastly improve the potential of your character, this is something I personally get alot of satisfaction from.

Also one thing I noticed right away with the combat system was the need to sheath your weapons after a fight. This unfortunately becomes a little tedious, I would love it if once the mob died it would automatically put you out of combat (turn your auto attack off and sheath weapons) similar to other games. Having to turn your auto attack off every time starts to become annoying.

I have only played this for 2 evenings so far and have now reached level 7. I am looking forward to playing again once the servers are up once more.
 
I wanted to say that I have been enjoying the game so far and would like to make some points of feedback....

I do love the fact that weapons info shows the die rolls (1D6 etc), I hope that you do not put in an average dps value. I like the idea that if I take the time to analyse the maths, I can then work out what weapon is better. This will be something in the future which will sort out players who want to optimise versus someone wanting to be told in an easy way which is the best. In games such as EQ and especially EQ2, if you spent time working out the mins and maxes you could vastly improve the potential of your character, this is something I personally get alot of satisfaction from.

Also one thing I noticed right away with the combat system was the need to sheath your weapons after a fight. This unfortunately becomes a little tedious, I would love it if once the mob died it would automatically put you out of combat (turn your auto attack off and sheath weapons) similar to other games. Having to turn your auto attack off every time starts to become annoying.

I have only played this for 2 evenings so far and have now reached level 7. I am looking forward to playing again once the servers are up once more.
Something that have complained about as well this gets annoying. Auto-attack has a setting, so this can be turned off. I think a setting for autosheat should be available as well.
 
Also one thing I noticed right away with the combat system was the need to sheath your weapons after a fight. This unfortunately becomes a little tedious, I would love it if once the mob died it would automatically put you out of combat (turn your auto attack off and sheath weapons) similar to other games. Having to turn your auto attack off every time starts to become annoying.
The primary issue here is that when you sheath your weapon you lose defensive stats (less AC, cannot avoid/block/etc). And because the switch is more than just cosmetic it's not a decision we feel comfortable making for the player as there are many situations where you would want to remain in combat stance.
 
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