Aeldar
Well-Known Member
1. I really like the game, and it's getting better and better. I like that it's different from most MMOs that include handholding, guided tracks, tasks/quests etc.
There is player-to-player interactions and the world is immersive and open. An important factor for me is that the locations matter, i.e. not rushing through locations until they have no relevance. It's nice to return to the familiar campfire in South Newhaven after each session (levels 1 to 12).
Thanks!
2. Crafting with flux: When crafting a tin dagger I found the stats were worse when adding the flux. Is this intended, possibly my skill needs to be higher to take benefit from the flux? I didn't complete the crafting though, this info is only from the preview.
Weaponcrafter level: 12
Material for making a dagger:
Tin blade, tin guard, pine grip, linen cloth grip wrap.
Without flux: 3d2 damage every 3s. Durability 900. Damage is between 3-6 with average damage roll of 4,5 and average dps of 1,50.
With flux: 1d2+2 damage every 3s. +3 PEN. Durability 450. Damage is between 3-4 with average damage roll of 3,5 and average dps of 1,17.
3. Crafting quality: It feels a bit sad that the crafted gear has lost a lot since the patch a couple of weeks ago. In my view the jump was a bit too big. But my crafting skills are only at 12/15 so maybe I just need more practice
There is player-to-player interactions and the world is immersive and open. An important factor for me is that the locations matter, i.e. not rushing through locations until they have no relevance. It's nice to return to the familiar campfire in South Newhaven after each session (levels 1 to 12).
Thanks!
2. Crafting with flux: When crafting a tin dagger I found the stats were worse when adding the flux. Is this intended, possibly my skill needs to be higher to take benefit from the flux? I didn't complete the crafting though, this info is only from the preview.
Weaponcrafter level: 12
Material for making a dagger:
Tin blade, tin guard, pine grip, linen cloth grip wrap.
Without flux: 3d2 damage every 3s. Durability 900. Damage is between 3-6 with average damage roll of 4,5 and average dps of 1,50.
With flux: 1d2+2 damage every 3s. +3 PEN. Durability 450. Damage is between 3-4 with average damage roll of 3,5 and average dps of 1,17.
3. Crafting quality: It feels a bit sad that the crafted gear has lost a lot since the patch a couple of weeks ago. In my view the jump was a bit too big. But my crafting skills are only at 12/15 so maybe I just need more practice