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Feedback 22nd of May

Aeldar

Well-Known Member
1. I really like the game, and it's getting better and better. I like that it's different from most MMOs that include handholding, guided tracks, tasks/quests etc.
There is player-to-player interactions and the world is immersive and open. An important factor for me is that the locations matter, i.e. not rushing through locations until they have no relevance. It's nice to return to the familiar campfire in South Newhaven after each session (levels 1 to 12).
Thanks!

2. Crafting with flux: When crafting a tin dagger I found the stats were worse when adding the flux. Is this intended, possibly my skill needs to be higher to take benefit from the flux? I didn't complete the crafting though, this info is only from the preview.
Weaponcrafter level: 12
Material for making a dagger:
Tin blade, tin guard, pine grip, linen cloth grip wrap.
Without flux: 3d2 damage every 3s. Durability 900. Damage is between 3-6 with average damage roll of 4,5 and average dps of 1,50.
With flux: 1d2+2 damage every 3s. +3 PEN. Durability 450. Damage is between 3-4 with average damage roll of 3,5 and average dps of 1,17.

3. Crafting quality: It feels a bit sad that the crafted gear has lost a lot since the patch a couple of weeks ago. In my view the jump was a bit too big. But my crafting skills are only at 12/15 so maybe I just need more practice :)
 
2. Crafting with flux: When crafting a tin dagger I found the stats were worse when adding the flux. Is this intended, possibly my skill needs to be higher to take benefit from the flux? I didn't complete the crafting though, this info is only from the preview.

Flux will alter the output item levels, if its the lvl 1-10 flux then it would make you a lvl 1 required dagger. There's 10-20 flux which would likely result in the product you are more expecting.

3. Crafting quality

If you mean the Quality % on items this is going to go away for now and let you fully utilize flux immediately upon reaching a new material tier.
 
Flux will alter the output item levels, if its the lvl 1-10 flux then it would make you a lvl 1 required dagger. There's 10-20 flux which would likely result in the product you are more expecting.
Is it official by how much the flux will reduce the output level? If not, it will be something for the players to explore.
 
If you mean the Quality % on items this is going to go away for now and let you fully utilize flux immediately upon reaching a new material tier.
In my opinion the crafted armor and weapons feel a bit underwhelming. But my skill is only 12 and 14.
 
About item 3 (underwhelming crafted items). I've changed my mind... Yesterday I was able to create some decent armor at skill level 15 using flux. Now that I know I need to have a high skill level to use the flux efficiently it's no issue.
 
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