Aeldar
Well-Known Member
1. Unreal 2021: Display stuttering
Since the upgrade to Unity 2021 I'm experiencing a new kind of graphics lag. It's like time is frequently reversed in short bursts and the game client reverts back to a previous display state. Examples:
- When walking forward, the character is suddenly moved backwards a small amount.
- When viewing the hotbar during a fight, the cooldown marker that circles over the icon is suddenly moved back a small amount.
- When moving the camera (at stand-still), the camera suddenly moves a small amount in the "other" direction (i.e. opposite direction of mouse movement).
Sometimes it happens several times per second and sometimes it doesn't happen at all. Could it be related to network latency that is handled differently by the new Unity engine?
Computer: MacBook Air M1 8 GB
Game build: It was happening both with the Intel version and with the Apple silicon version.
Location: Europe, Sweden
2. Unity 2021: Upscaling looks better with Unity 2021
It could be placebo, but I think the upscaling looks better with the new version.
I'm playing at 2050x858 on an ultra wide 3440x1440 monitor and it's looking quite good for being upscaled. And that's slightly less amount of pixels compared to full HD which I was using with my old monitor.
3. Apple silicon build:
Only tried it briefly today. Working mostly good except that the game crashed 2 times (spinning ball forever, no error message). It crashed during gameplay.
Since the upgrade to Unity 2021 I'm experiencing a new kind of graphics lag. It's like time is frequently reversed in short bursts and the game client reverts back to a previous display state. Examples:
- When walking forward, the character is suddenly moved backwards a small amount.
- When viewing the hotbar during a fight, the cooldown marker that circles over the icon is suddenly moved back a small amount.
- When moving the camera (at stand-still), the camera suddenly moves a small amount in the "other" direction (i.e. opposite direction of mouse movement).
Sometimes it happens several times per second and sometimes it doesn't happen at all. Could it be related to network latency that is handled differently by the new Unity engine?
Computer: MacBook Air M1 8 GB
Game build: It was happening both with the Intel version and with the Apple silicon version.
Location: Europe, Sweden
2. Unity 2021: Upscaling looks better with Unity 2021
It could be placebo, but I think the upscaling looks better with the new version.
I'm playing at 2050x858 on an ultra wide 3440x1440 monitor and it's looking quite good for being upscaled. And that's slightly less amount of pixels compared to full HD which I was using with my old monitor.
3. Apple silicon build:
Only tried it briefly today. Working mostly good except that the game crashed 2 times (spinning ball forever, no error message). It crashed during gameplay.