My Marshal is currently level 37. I've been playing the game a lot lately (at least 40 hours last week). I play US East coast times. I've spent a majority of my time leveling up through my 30s as the only person online within +/-5 levels of me. It's been very common for me to be the only online player in the 30s. I'm in Bag Runs(biggest or second biggest guild) and there are several amazing high-level players who frequently help lower-level players. Level 40-50 guildmates have at least allowed me to experience dungeons like FD1 & FD2, they help with quests, and help me get some rare gear that I'm looking for, but it trivializes the content. I think Embers Adrift is a good game and I enjoy solo or small group adventures, but the thought of never getting to main tank a dungeon with people at my own level is a huge turn off and demotivates me from wanting to continue.
I know the level compression was very controversial and isn't happening anymore, but it would have helped me and others in my situation. I'd rather be running dungeons like Forgotten Depths with an appropriate level group where leveling takes longer vs soloing/duoing 1c and 2c mobs for hours on end in the current state of the game. I could level to 50 no problem with how the game is today, but it's not the experience a lot of players are looking for. Anyway, I understand the level compression was disliked by many for valid reasons so it makes sense they aren't going forward with it.
I just hope this game can figure out a way to retain new players into their 30s and beyond.
A few suggestions I have:
- Lean more heavily into alchemy. It makes combat so much more exciting. Give it to players earlier and allow us to use it way more often. If that'd make us too powerful, then buff some mobs a bit to compensate.
- Improve the solo experience for defenders. It feels significantly slower to gain experience as a solo defender, which probably explains why there are so few of us at 30+ where the groups really start to dry up. I spend so much time waiting for health to regenerate. Does the health regen stat even work? Part of the problem might be the obnoxiously long time we have to sit in combat status after killing a mob.
- Add a trading post. The gear progression for me right now feels very bad. Most of the good gear is locked behind full group content, which makes sense. Most of the time my only options for getting upgrades is by depending on 50s for help or they just give it to me. Neither feel great. I want to earn it! I'd prefer to get a same level group and get it for myself, but that's not happening with zero players online in my level range. At least with a trading post I can use gold I've earned.
I still like the game enough that I'm going to keep playing even if I'm solo/duo most of the time, but I may drop the sub and only play as my 28 berserker who is a lot more enjoyable to play in the current state of the game.
I know the level compression was very controversial and isn't happening anymore, but it would have helped me and others in my situation. I'd rather be running dungeons like Forgotten Depths with an appropriate level group where leveling takes longer vs soloing/duoing 1c and 2c mobs for hours on end in the current state of the game. I could level to 50 no problem with how the game is today, but it's not the experience a lot of players are looking for. Anyway, I understand the level compression was disliked by many for valid reasons so it makes sense they aren't going forward with it.
I just hope this game can figure out a way to retain new players into their 30s and beyond.
A few suggestions I have:
- Lean more heavily into alchemy. It makes combat so much more exciting. Give it to players earlier and allow us to use it way more often. If that'd make us too powerful, then buff some mobs a bit to compensate.
- Improve the solo experience for defenders. It feels significantly slower to gain experience as a solo defender, which probably explains why there are so few of us at 30+ where the groups really start to dry up. I spend so much time waiting for health to regenerate. Does the health regen stat even work? Part of the problem might be the obnoxiously long time we have to sit in combat status after killing a mob.
- Add a trading post. The gear progression for me right now feels very bad. Most of the good gear is locked behind full group content, which makes sense. Most of the time my only options for getting upgrades is by depending on 50s for help or they just give it to me. Neither feel great. I want to earn it! I'd prefer to get a same level group and get it for myself, but that's not happening with zero players online in my level range. At least with a trading post I can use gold I've earned.
I still like the game enough that I'm going to keep playing even if I'm solo/duo most of the time, but I may drop the sub and only play as my 28 berserker who is a lot more enjoyable to play in the current state of the game.
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