RazorBrains
Well-Known Member
So I will first start off by saying the graphic on these looks pretty cool I will say.
Ok so I don't know a lot about the concept you already have, but from the few people I spoke with it sounded like it was just another entrance to a large dungeon. Not really sure what the point of a temporary entrance to an existing dungeon is.
I would change this to be a small mini-dungeon, where each ember drift is color coded based on difficulty, Solo, Small group, Full group. Have it where there are mobs appropriate to the difficulty level and a mini-boss.
Once the mini-boss dies the ember drift closes and it spawns a personal loot chest for everyone who made it inside before it closed. 15 minutes after it closes another one opens in the world somewhere. Have multiple ember drifts open around the world. Make it fun and good loot sort of like a goblin portal in Diablo. Just another content option. So when you out exploring its exciting to find one of these and worth it to call in your friends to help if its the group version.
Make these a completely separate dungeon not connected to another dungeon. They don't need to be large, something like the wolf cave for solo, maybe 3x that size for groups, with very slow respawns and no miniboss respawn until a new one opens.
You can reuse current dungeon designs it wont matter.
Give it like 15 min after boss death for people to get there loot and get out, or automatically be ported to the nearest ember ring so that you can reuse the dungeon to reopen entrance somewhere else in the world.
Ok so I don't know a lot about the concept you already have, but from the few people I spoke with it sounded like it was just another entrance to a large dungeon. Not really sure what the point of a temporary entrance to an existing dungeon is.
I would change this to be a small mini-dungeon, where each ember drift is color coded based on difficulty, Solo, Small group, Full group. Have it where there are mobs appropriate to the difficulty level and a mini-boss.
Once the mini-boss dies the ember drift closes and it spawns a personal loot chest for everyone who made it inside before it closed. 15 minutes after it closes another one opens in the world somewhere. Have multiple ember drifts open around the world. Make it fun and good loot sort of like a goblin portal in Diablo. Just another content option. So when you out exploring its exciting to find one of these and worth it to call in your friends to help if its the group version.
Make these a completely separate dungeon not connected to another dungeon. They don't need to be large, something like the wolf cave for solo, maybe 3x that size for groups, with very slow respawns and no miniboss respawn until a new one opens.
You can reuse current dungeon designs it wont matter.
Give it like 15 min after boss death for people to get there loot and get out, or automatically be ported to the nearest ember ring so that you can reuse the dungeon to reopen entrance somewhere else in the world.
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