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Ember Rings and NPC Camps

Rlm962

Member
1. IMO, at a minimum, every Ember Ring needs to have one merchant/table thingie for selling ability; one anvil for equipment repair and one player stash box thing, for adding stuff to storage.

2. Additionally, the bigger camps (i.e. Raven Rock, etc), need to have the Bank Box.

Running all the way back to the gates for the bank or a big camp for selling / repair is a wasteful time-sink. It doesn't add Nostalgia to the game or any kind of benefit. It just takes from available playing time.

My 2 cents for the day. Keep up the great work!

Rachel
 
Ravenrock has the character bank, but not the shared bank I thought.
Ravenrock does indeed have a bank.

1. IMO, at a minimum, every Ember Ring needs to have one merchant/table thingie for selling ability; one anvil for equipment repair and one player stash box thing, for adding stuff to storage.
Ember rings are not always "camps" and hence will not always have the amenities you would expect from an established spot. Some are abandoned while others are more isolated. Their primary function is to provide a place to heal wounds and most provide a respawn point.
 
Ravenrock does indeed have a bank.
It has a personal storage chest, but not the shared bank
Their primary function is to provide a place to heal wounds and most provide a respawn point.
yes, that's why I'm suggesting that they be made MORE than a wound heal spot. Primarily, to save wasted time of having to run long distances to sell/repair. :)
 
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