Dalton
Well-Known Member
I am interested to see what type of game economies people enjoy most. For myself I have always found basic global auction house to be the best fit my gameplay style. I often do not have the time or know how to go out and obtain a lot of the materials I will need for crafting. The ability to pick up a new crafting skill and purchase many of the basic materials needed to level it up all while in the city has always appealed to me. I understand some may see this as cheating the system or not encouraging players to explore. I have too seen the discussion that any from of auction house decreases the interactions between players, or that player shops are the way to go. What I tend to see as the outcome for these is a lot of people spamming in city centers all day trying to sell or buy things, creating a large mess of a chat window to try and find what you are looking for. For a game like Embers Adrift which currently is not designed to have many major cities spread across 20+ zones, having a central auction house would cater to this type of game. If I can go out and gather in my free time and not spend the limited time I do have standing around in a city spamming "WTS FISH" but can place on an auction house and get back to dungeon diving or gathering would be a lot more enjoyable. Players that want to sell their goods directly will always still have that option as player trading is a thing.
Below is a poll, please pick which best fits your play style.
Below is a poll, please pick which best fits your play style.