What's new
Embers Adrift

Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.

Early leveling pre 10 is slow and with so few skills a little boring.

Wonder

New Member
When you hit 6 and are able to choose a secondary class it gets a little more fun. But I feel early game would be a lot more entertaining and enticing to new players with earlier skill unlocks. Battle would flow a little better with less downtime staring at cooldowns and waiting for auto attacks.

I've enjoyed this weekend test and leveled 3 characters to lvl 8 before imbibing the potion. With lvl 26 and most skill unlocks the game's combat seems to flow better and there are most always skill options off cooldown to choose from.
 
I feel more invested in my character after I am able to select the sub-class I want. I feel it would be more interesting to me to be able to spec into your sub-class sooner.
 
I feel more invested in my character after I am able to select the sub-class I want. I feel it would be more interesting to me to be able to spec into your sub-class sooner.

We already pushed the sub class at lvl 6 from lvl 10, which we can not make reasonably much sooner, I think (that would be lvl 4 or 5 and its a bit too fast don't you think?)
Once the quests are in, including the quest to acquire your subclass (remember that you will not be able to unlock your sub class on the fly in future, but will have a role quest to do), players will most likely more have a feeling of having a nice variety of tasks to do and that may smooth things a bit.

This will leave players with the possibility of:
- Grinding 1 chev mobs solo
- Doing Lore quest
- Settings up a group to farm 2 chev or 3 chev areas
- Going into the Dungeon
- Crafting and Gathering

Thank you very much for your feedback! Keep that comin'
 
I agree quests and more parts of the world being available (npc, town) etc there will be more things to break up the feeling of just grinding to level.
 
We already pushed the sub class at lvl 6 from lvl 10, which we can not make reasonably much sooner, I think (that would be lvl 4 or 5 and its a bit too fast don't you think?)
Once the quests are in, including the quest to acquire your subclass (remember that you will not be able to unlock your sub class on the fly in future, but will have a role quest to do), players will most likely more have a feeling of having a nice variety of tasks to do and that may smooth things a bit.

This will leave players with the possibility of:
- Grinding 1 chev mobs solo
- Doing Lore quest
- Settings up a group to farm 2 chev or 3 chev areas
- Going into the Dungeon
- Crafting and Gathering

Thank you very much for your feedback! Keep that comin'
Thanks Elloa, this is great info! I am looking forward to trying this out when it is ready! :)
 
Back