Randy Magnum
Active Member
As a crafter, I have lost the bank management minigame. Storage is usually an issue in mmo's but here, its almost nonexistent (with every character it gets smaller). I have played other unity mmo's that had a shared bank and each character would get a tab. Basically, its the same system but you get another bank page which could be extended like the first, per character. They are arranged in tabs on the side of the bank ui.
We are still in the beginning of the game, and have rare crafting mats to attend with, and all the new reagents to keep. Then there are all the different tiers of mats we have which is only going to get bigger and bigger. A few bars of storage isn't going to come close. Then gear, to keep ,and eventually sell. I think we should have 75 bank spaces a character but even that may be low cause I have no idea on how much resources,reagents, gear there will be at end game. Storage can be very frustrating for a player. Is the purpose of small bank space to deter crafting, or use of alts?
We are still in the beginning of the game, and have rare crafting mats to attend with, and all the new reagents to keep. Then there are all the different tiers of mats we have which is only going to get bigger and bigger. A few bars of storage isn't going to come close. Then gear, to keep ,and eventually sell. I think we should have 75 bank spaces a character but even that may be low cause I have no idea on how much resources,reagents, gear there will be at end game. Storage can be very frustrating for a player. Is the purpose of small bank space to deter crafting, or use of alts?