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Bank Slots

Kittik

Well-Known Member
6 Slots....I ain't even mad bro. I'd rather see a quest to get your first 6 additional slots, and then after that charge prices. 36 Overall slots is still limiting, IMO, (and I'm not even a crafter). So why stop at 36? A money sink is a money sink...let ppl keep sinking that money if they want to.

6 Slots initial bank size.
12 slots with the completion of a quest (Adric can figure the quest out)
18 Slots cost 10 silver
24 Slots cost 1 gold
30 slots cost 10 gold
36 slots cost 50 gold
42 slots 50 gold
48 slots 50 gold
etc....

Quick note:
However, maybe the first time a player opens their bank, make a Tutorial window pop-up explaining how expanding it works and what it'll take to make it happen. I'd suggest doing this with or without the quest...or make it part of the quest dialog.
 
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6 Slots....I ain't even mad bro. I'd rather see a quest to get your first 6 additional slots, and then after that charge prices. 36 Overall slots is still limiting, IMO, (and I'm not even a crafter). So why stop at 36? A money sink is a money sink...let ppl keep sinking that money if they want to.

6 Slots initial bank size.
12 slots with the completion of a quest (Adric can figure the quest out)
18 Slots cost 10 silver
24 Slots cost 1 gold
30 slots cost 10 gold
36 slots cost 50 gold
42 slots 50 gold
48 slots 50 gold
etc....

Quick note:
However, maybe the first time a player opens their bank, make a Tutorial window pop-up explaining how expanding it works and what it'll take to make it happen. I'd suggest doing this with or without the quest...or make it part of the quest dialog.
The tech I'm building will allow us to set prices on a per-tier basis so we can tweak it as we go along. And yes, theoretically it could go on for a while - but we are limited in UI space given that a 6x6 bank already takes up a ton of room on the screen.
 
Can't make bank slots a scroll window?
Not without some significant UI adjustments. Not to mention it would make it extremely difficult to move stuff from one end to the other if you were having to also scroll around. Bad UI experience.
 
Not without some significant UI adjustments. Not to mention it would make it extremely difficult to move stuff from one end to the other if you were having to also scroll around. Bad UI experience.
True. But honestly, when interacting with a bank, I doubt anyone cares that it takes up space. I've seen and thought nothing of it, where games bank UI window was 80% of the screen. When dealing with the bank, all you need to see/access if your inventory. No one cares if they can see their characters feet, or head, or group window or even chat windows for that...
 
True. But honestly, when interacting with a bank, I doubt anyone cares that it takes up space. I've seen and thought nothing of it, where games bank UI window was 80% of the screen. When dealing with the bank, all you need to see/access if your inventory. No one cares if they can see their characters feet, or head, or group window or even chat windows for that...
Yea I'm less concerned about the space it takes up honestly. Just need to get the balance of how many is too many vs how many is too few sorted out.
 
Just need to get the balance of how many is too many vs how many is too few sorted out.
To say that some number is too many implies that there are negative consequences of having more. What exactly are those negative consequences?
 
To say that some number is too many implies that there are negative consequences of having more. What exactly are those negative consequences?
Just to name a few:
  • larger database footprint
  • ^leads to longer load times for bank access
  • UI screen space (we are targeting 1080p resolution so it has to fit within that)
  • Having a giant bank in UI space brings a lot of usability problems when you want to start transferring things between it and your bag
  • From the design side if the bank is too large then space is no longer at a premium and reduces the amount of consideration given by the players.
 
I run 3 toons. I gather and craft on all 3. It's crippling to have only 6 bank slots. On Friday's foray I want to bet I spent more than a half hour's time in the 12 hours I played switching back and forth between toons to juggle materials for crafting. Very frustrating. OK. </rant>

I did have fun playing though. :)
 
I run 3 toons. I gather and craft on all 3. It's crippling to have only 6 bank slots. On Friday's foray I want to bet I spent more than a half hour's time in the 12 hours I played switching back and forth between toons to juggle materials for crafting. Very frustrating. OK. </rant>

I did have fun playing though. :)
Yes, it's a bit silly right now, but it's a known issue that will be addressed Wednesday. The 6 slots is temporary.
 
I don't even consider myself a "Crafter" I make what I need to play the game. 6 Slots is too low. It should at least be the size of your bag, or the ability to craft a bag and place the entire bag in the slot. I'm sure that introduces an entirely new issue though unless it only works with bank slots.
 
I don't even consider myself a "Crafter" I make what I need to play the game. 6 Slots is too low. It should at least be the size of your bag, or the ability to craft a bag and place the entire bag in the slot. I'm sure that introduces an entirely new issue though unless it only works with bank slots.
6 is obviously too small - which is why the first unlock is only 1 silver! It’s going to feel so good to unlock that second row. Next week!
 
I run 3 toons. I gather and craft on all 3. It's crippling to have only 6 bank slots. On Friday's foray I want to bet I spent more than a half hour's time in the 12 hours I played switching back and forth between toons to juggle materials for crafting. Very frustrating. OK. </rant>

I did have fun playing though. :)
This will be a continual work in progress. Know that I appreciate your patience - I wanted to get the code done but I also didn't want to push stuff that was broken so it was safer to punt the feature for next week. And even after purchasing comes online we will be able to adjust the sizes after the fact. So for example - if you purchase the first row and we change the base slot count you will still have credit for purchasing that first, second, etc row regardless. In other words: I tried to build the system so that it was flexible enough for us to change it down the road without having to wipe your character or delete your stuff.
 
Just to name a few:
  • larger database footprint
  • ^leads to longer load times for bank access
  • UI screen space (we are targeting 1080p resolution so it has to fit within that)
  • Having a giant bank in UI space brings a lot of usability problems when you want to start transferring things between it and your bag
  • From the design side if the bank is too large then space is no longer at a premium and reduces the amount of consideration given by the players.
For the UI screen space issue, you could implement a tabbed bank system. SWToR uses this system for their bank. WoW Guild Banks also use this. Having an auto-deposit (even right-click works) or clean-up button can help with issues of having split stacks across different bank tabs.
 
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