I'm the one who started the thread and I still believe it should be eased or removed.
I don't play the game anymore, but I still read the forums once in a while. Without any heartstone combine with it, the bag runs are huge pain points.
If forces me to play more than I can afford and that's pretty much what killed it for now.
I get where you guys coming from, but I still think we need to be able to log out when we need to.
I could live with that, but maybe not 48 hours, that a little too harsh imo. I'd say once per play session, so around 2-4h maybe......just a tought.I think the best compromise would be some form of ember using hearthstone with an extremely long, say 48 hours, cooldown.
I think that would be too convient, people would rely on it as something they can just use when they want. On that basis I hope it wouldn't be implemented. My idea is for a real emergency only option.I could live with that, but maybe not 48 hours, that a little too harsh imo. I'd say once per play session, so around 2-4h maybe......just a tought.
This is a horrible idea in practice and would lead to people just ditching groups mid dungeon.I could live with that, but maybe not 48 hours, that a little too harsh imo. I'd say once per play session, so around 2-4h maybe......just a tought.
Explain that to me: why you don't want such convenience tools like that? (I'm not talking about unlimited port out here.....)I think that would be too convient, people would rely on it as something they can just use when they want. On that basis I hope it wouldn't be implemented. My idea is for a real emergency only option.
Of course these are just our ideas and suggestions. What SHS do is up to them![]()
If it's so horrible, why almost every game has it?This is a horrible idea in practice and would lead to people just ditching groups mid dungeon.
thxz byeI'll try to not bother you guys with this anymore......lol
Miss Vanguard SOH so much.You can see that my post was made out of frustration and guilt, but why feeling like that for a game……I still think there’s something that needs to be done.
For me Vanguard: saga of heroes was best of both worlds. You had an XP penalty and recover a major portion of it when recovering your Tombstone.
It made the world still feel dangerous, but was kinda forgiving when it was 3am……
Agreed.Without any heartstone combine with it, the bag runs are huge pain points.
Agreed.
Bags runs are not an engaging mechanic it's just a tedious and old concept, and the fact that you can't leave the dungeon and be teleported outside to a safe area it's bad design or lack of knowledge how to do it.
Why? Because after running for several hours, if real-life calls you can't leave the game until you reach the exit literally walking to it... I mean YOU CAN'T LEAVE THE GAME or you'll be then alone in the middle of a trash pack and forget about your bag and your items.
Also, another bad take about the bag run and the no hearthstone/teleport issue, you have to convince 5 more people to actually get out of the dungeon instead of keep going, so not only you can't leave the game but you're a slave to the group and their willingness to go back and leave.
Give us the option at least to log out and be teleported outside of the dungeon, or into the city or the nearest graveyard or ember thing.
Why? Because after running for several hours, if real-life calls you can't leave the game until you reach the exit literally walking to it... I mean YOU CAN'T LEAVE THE GAME or you'll be then alone in the middle of a trash pack and forget about your bag and your items.
Also, another bad take about the bag run and the no hearthstone/teleport issue, you have to convince 5 more people to actually get out of the dungeon instead of keep going, so not only you can't leave the game but you're a slave to the group and their willingness to go back and leave.
WoW classic hardcore does a good balance so not a very good comparison... also the idea that hard/annoying = fun is not the same as something being difficult and yet still be enjoyable like Elden Ring.
If the Homer Simpson model is so popular, then explain why Classic Hardcore WoW is taking off.
Why is it so horrible to have one game that is not a faceroll?
then explain why Classic Hardcore WoW is taking off.