RazorBrains
Well-Known Member
The problem - With only 6 spell slots, if you gain a level where a new skill opens up and that skill is not better than your current 6 spells its a real disappointment and makes leveling feel boring, no excitement really. Then I look at all these skills that are auto-leveling behind the scenes and think what a missed opportunity here. I think there needs to be some system that allows the player to feel invested in their character by changing the auto level skill process.
I am not locked into any specific way to do this, and if others have suggestions on this, I would like to hear that. There are alot of ways to make the player feel invested in their character as it levels, in the next post I will lay out 1 method I think could work, but believe others could come up with alternate ways to achieve the same thing. I believe something should be done, because currently with only 6 spells getting another level doesn't really feel impactful because a lot of the stuff is happening behind the scenes.
I am not locked into any specific way to do this, and if others have suggestions on this, I would like to hear that. There are alot of ways to make the player feel invested in their character as it levels, in the next post I will lay out 1 method I think could work, but believe others could come up with alternate ways to achieve the same thing. I believe something should be done, because currently with only 6 spells getting another level doesn't really feel impactful because a lot of the stuff is happening behind the scenes.