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Feedback Armour Weight Limit

is this feedback?

Superbitsandbob

Well-Known Member
I find myself banging my head against the armour weight limit.

At the moment I have a level 10 Striker who still looks like he did at level 1. The weight limit seems very restrictive to a point where my character can only wear some pretty basic pieces. A chest and leg piece are out of the question if you want to wear anything else with them. Although it is only level 10 equipment progression so far feels very slow and not much fun.

If it is to restrict AC at certain levels maybe lower the AC and weight of pieces so we see some progress on our characters at lower levels.
 
The system progresses towards role and spec armor weight max around lvl 35 iirc. There are multiple purposes, trying to allow for visual diversity, interesting choice, and tradeoffs within your equipment. Strikers aren't really intended to equip a full set of armor, maybe a Berserker at max level. But I agree a visual progression should be present, just at some point that progression stops and we currently have lvl 35 or so as that stopping point. I'll take a look at where the leather falls and maybe drop it further, although we still lack various leather visuals.
 
At level 27 beserker I was finally able to equip a full set of leather gear, having a 14 flank bonus from the set. If the max level is 50, seems by the time I get there, I will have room to flex into some offensively statted heavier choices as well.

Or some heavier options for soloing, but while soloing I am mainly opting more for the combat movement on the leather, for kiting. I guess there could be some tight situations, that I would want to wear heavy stuff because I cant kite.

Anyhow, i guess what I'm trying to say is stick with it, more options open up as you level, and when you are rounding out full sets it will set you apart from noobies in a few pieces only. You just have to work for it. But like everything, if it's worth getting, it's not easy.
 
One possibility might be have a few, poorly statted, but easily outgrown, light weight noobie armor, folks can wear for aesthetics
 
The system progresses towards role and spec armor weight max around lvl 35 iirc. There are multiple purposes, trying to allow for visual diversity, interesting choice, and tradeoffs within your equipment. Strikers aren't really intended to equip a full set of armor, maybe a Berserker at max level. But I agree a visual progression should be present, just at some point that progression stops and we currently have lvl 35 or so as that stopping point. I'll take a look at where the leather falls and maybe drop it further, although we still lack various leather visuals.
Maybe there is a better way of putting that across. I think most people coming into the game, if they look at their paper doll, would expect to be able to fill the slots as that is part of the experience.

Trade-offs just feels like limitations more than choice or visual diversity if your choice is to look like you are wearing a mish mash of armours and you can't even wear a full set. Maybe it is an early game thing but at level 10 my characters looks like it did at level 1 pretty much and so there is no sense of any visual progression.
 
At level 27 beserker I was finally able to equip a full set of leather gear, having a 14 flank bonus from the set. If the max level is 50, seems by the time I get there, I will have room to flex into some offensively statted heavier choices as well.

Or some heavier options for soloing, but while soloing I am mainly opting more for the combat movement on the leather, for kiting. I guess there could be some tight situations, that I would want to wear heavy stuff because I cant kite.

Anyhow, i guess what I'm trying to say is stick with it, more options open up as you level, and when you are rounding out full sets it will set you apart from noobies in a few pieces only. You just have to work for it. But like everything, if it's worth getting, it's not easy.
I think it's more that the system doesn't seem to make any sense. Even as a man of advancing years I could wear a full set of leather armour and move around in it. Even some chainmail.

It's a gamey way of controlling a characters AC at varying levels which is fine and it is nice to be able to try different armours on different classes but the limitations mean you end up not doing that anyway. You either wear a chain or plate shirt for however many levels and look like a farmer who picked up a chest piece off of a battlefield or wear a mix of lighter stuff that has little impact on how your character looks.

It's nice to be able to wear what you want but that choice seems completely nullified by the weight cap until mid to end game. I think there is working for your rewards at one end and running around looking like a hobo with a weapon for however many levels at the other. I understand a berserker may not worry so much about their attire. ;)
 
We will definitely be up against the expectations of equipping every slot, and that is a fight we've chosen to take. We wanted equipment and what your character is wearing to have more thought behind it than traditional MMOs. But lack of visual progression is a problem though that I think needs addressing. I checked and it looks like the progression is split 1-6 and then 6-50 (different roles get different armor weight then different specs get different armor weight).

Expediting the weight progression to unlock more gear sooner would help, but often ends up being a problem of stealing from one part of the game to address another. If there's no armor weight progression at higher levels does that feel bad?

We could look at using a non-linear slope for this progression, giving more armor weight earlier (or even shifting more of the armor progression in that 1-6 range) or add some lighter-than-leather armor that fills in the gaps. Only issue is the visual components and the lack of options we currently have.
 
I hear you, it doesnt make sense. It's a system they put in, to graduate and advance a characters options as they level. I dont know if I fully agree with an armor encumbrance system, which ignores backpack weight. It totally ignores that I might have 400 animal carcasses and a spare suit of platmail on my back.

Barring reality, it actually works and distinguishes low level from high level characters. It does give a sense of accomplishment when you can finally be fully armored. AND It will all the more when more when more visual armor comes online!
 
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