Pelirow
Well-Known Member
Didn't get to play as much so a short one for me:
In about 6.5 hours of /played time which includes some AFK, I was able to get: KHT 6.4, Gathering 7, Provisioning 8. I'm not sure where the exp grind starts and I understand we def want the 1-10 exp to feel good and go by so people can get to level 10 and get a healthy set of skills on their LAS, but if I hadn't been gathering or provisioning I likely would have been KHT 8 or so in 6.5 hours (including AFK, so likely less than 6 hours). Seems like hitting level 10 in less than 10 hours seems super easily doable. Just pointing out how easy it was to level in case it's a bit too easy. This was 90% solo with a bit of duoing at times. Exp was super duper good duoing 2^ mobs.
SNH hostile humans seem stupider than the ones I encountered in Dryfoot Stronghold after the first pass at changing hostile human AI. Is this in fact a code-thing or am I just delusional. I was again having situations with dumb human aggro radius where I was pulling mobs right past or right next to other smugs and there was zero social aggro tagging. At times I would even kunai humans standing side by side and only the one tagged would respond. Just not sure if all humans have the same AI or if aggro radius and sensitivity is toned down in the starter zone.
The change in bottle prices for provisioner is very welcome, I could actually make pots even being somewhat poor.
Bucks aggro'ing when you attack a doe is nice stuff, hopefully we can get more layers like that to combat.
In about 6.5 hours of /played time which includes some AFK, I was able to get: KHT 6.4, Gathering 7, Provisioning 8. I'm not sure where the exp grind starts and I understand we def want the 1-10 exp to feel good and go by so people can get to level 10 and get a healthy set of skills on their LAS, but if I hadn't been gathering or provisioning I likely would have been KHT 8 or so in 6.5 hours (including AFK, so likely less than 6 hours). Seems like hitting level 10 in less than 10 hours seems super easily doable. Just pointing out how easy it was to level in case it's a bit too easy. This was 90% solo with a bit of duoing at times. Exp was super duper good duoing 2^ mobs.
SNH hostile humans seem stupider than the ones I encountered in Dryfoot Stronghold after the first pass at changing hostile human AI. Is this in fact a code-thing or am I just delusional. I was again having situations with dumb human aggro radius where I was pulling mobs right past or right next to other smugs and there was zero social aggro tagging. At times I would even kunai humans standing side by side and only the one tagged would respond. Just not sure if all humans have the same AI or if aggro radius and sensitivity is toned down in the starter zone.
The change in bottle prices for provisioner is very welcome, I could actually make pots even being somewhat poor.
Bucks aggro'ing when you attack a doe is nice stuff, hopefully we can get more layers like that to combat.