Alemu
New Member
Hello, people! Hope you’re all having a good day.
Thank you for taking a moment to check this thread - I do appreciate it.
I have watched a few videos and reviews about Embers Adrift, and, despite still having a lot of questions, decided to try this game out. Before jumping in, however, I still have a few questions about the game’s mechanics, the game’s future and so on.
Firstly, in case if it matters, let’s start with introductions - I have been playing MMOs since the age of 14. My first MMO was Lineage 2, but then WoW came out around two years later, and I’ve been playing mostly it, sometimes hopping to ESO, GW2, SWTOR, Warhammer Online and so on.
There’s one golden rule to follow - I only ever play tanks. There’s something about the character and the role of a tank in a party that I can relate to, so I enjoy the process a lot.
That being said, there are still a few questions about tanking in this game:
1) Let’s say, I play a Knight, how’s the aggro generation / defense going? Is it easy to maintain aggro in this game and do you struggle with survival (aka, have to rotate cooldowns) while tanking?
2) In my experience, no matter the game, at the end of the day, the tank that deals the most damage happens to be the best one, due to the fact that if the target’s dead, it deals 0 damage. Is this the situation here, or are mobs spongy and bursty enough to warrant a full-out tank to handle them?
3) One of the latest (and most terrible, imo) trends I have noticed recently in mmos is that everyone should dps. You got tanks who swap into more dps gear / stats, you got healers who mostly deal damage (or heal only through damage dealing) and so on. Are healers and tanks expected to deal a lot damage in this game?
4) How’s the group setup? Is it mandatory to have 2 tanks in each dungeon group or will one suffice?
5) Multitanking. From what I’ve seen, people mostly resort to very small, almost single pulls, and CC the others. Can one do AOE tanking, or multiple targets tanking? If so, how taxing is it in terms of aggro-management and survival for a tank class?
Now, just a few questions about game future:
1) A bunch of friends of mine are reluctant to try the game out, due to its low fantasy setting. Personally, I like it, but I still have to ask - will there be any full magic users classes (not alchemy profession-based)?.
2) How’s the gear progression going to be, horizontal or vertical? Is there going to be an end goal to achieve or will there be an endless gear treadmill?
I think that these are about all the questions I had to ask. I apologize for any typos, as I was writing this post from my phone (man, do my fingers feel tired now…)
Once again, thank you for reading this topic!
Have a good day, everyone!
Thank you for taking a moment to check this thread - I do appreciate it.
I have watched a few videos and reviews about Embers Adrift, and, despite still having a lot of questions, decided to try this game out. Before jumping in, however, I still have a few questions about the game’s mechanics, the game’s future and so on.
Firstly, in case if it matters, let’s start with introductions - I have been playing MMOs since the age of 14. My first MMO was Lineage 2, but then WoW came out around two years later, and I’ve been playing mostly it, sometimes hopping to ESO, GW2, SWTOR, Warhammer Online and so on.
There’s one golden rule to follow - I only ever play tanks. There’s something about the character and the role of a tank in a party that I can relate to, so I enjoy the process a lot.
That being said, there are still a few questions about tanking in this game:
1) Let’s say, I play a Knight, how’s the aggro generation / defense going? Is it easy to maintain aggro in this game and do you struggle with survival (aka, have to rotate cooldowns) while tanking?
2) In my experience, no matter the game, at the end of the day, the tank that deals the most damage happens to be the best one, due to the fact that if the target’s dead, it deals 0 damage. Is this the situation here, or are mobs spongy and bursty enough to warrant a full-out tank to handle them?
3) One of the latest (and most terrible, imo) trends I have noticed recently in mmos is that everyone should dps. You got tanks who swap into more dps gear / stats, you got healers who mostly deal damage (or heal only through damage dealing) and so on. Are healers and tanks expected to deal a lot damage in this game?
4) How’s the group setup? Is it mandatory to have 2 tanks in each dungeon group or will one suffice?
5) Multitanking. From what I’ve seen, people mostly resort to very small, almost single pulls, and CC the others. Can one do AOE tanking, or multiple targets tanking? If so, how taxing is it in terms of aggro-management and survival for a tank class?
Now, just a few questions about game future:
1) A bunch of friends of mine are reluctant to try the game out, due to its low fantasy setting. Personally, I like it, but I still have to ask - will there be any full magic users classes (not alchemy profession-based)?.
2) How’s the gear progression going to be, horizontal or vertical? Is there going to be an end goal to achieve or will there be an endless gear treadmill?
I think that these are about all the questions I had to ask. I apologize for any typos, as I was writing this post from my phone (man, do my fingers feel tired now…)
Once again, thank you for reading this topic!
Have a good day, everyone!
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