Defixio
New Member
Agro skills are kind of annoying to use in game. If a warden pulls. you mash taunt as it's coming in. the tight cone and cast time make it a challenge to get it off as it comes into camp. hopefully with no pathing problems or party members leading it strange places. Likewise MANY mobs stop moving inside of you. so if you started to cast taunt, and they move into you. it fails. its also annoying to get them off mid combat to 'snap' agro. so here are some suggested fixes:
1. Longer taunt range. Maybe as long as a knife throw.
2. Make taunts only check for range/cone when you START the cast. This would make it where you can tag a mob as it comes in and not have it stand inside your hitbox and fail.
3. Remove the cone. Make taunts 360, or make it autoface you when you cast it. or make its range a 3m circle around you, plus the cone.
4. make it instant cast. This would enable snap casting it when you need it in a group. very convenient. very fun.
I'd suggest this for all the pure agro powers. i'm only familiar with knight, the other defenders have taunts too!
1. Longer taunt range. Maybe as long as a knife throw.
2. Make taunts only check for range/cone when you START the cast. This would make it where you can tag a mob as it comes in and not have it stand inside your hitbox and fail.
3. Remove the cone. Make taunts 360, or make it autoface you when you cast it. or make its range a 3m circle around you, plus the cone.
4. make it instant cast. This would enable snap casting it when you need it in a group. very convenient. very fun.
I'd suggest this for all the pure agro powers. i'm only familiar with knight, the other defenders have taunts too!