What's new
Embers Adrift

Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.

Adventure elements: Environmental hazards, Traps, Lockpicking and Barrels/Boxes

innosa

Member
Environmental Hazards
Things like walking in swamp water too long can get you poisoned.

Traps
Spikes rising from the ground. Traps that are triggered from opening chests. Traps should be disarmed by a specific class that has that skill.

Lockpicking
Either specific class or profession that can unlock locked chests or doors. Might become needed in your party when going adventuring. The lower your lockpicking the less good the item you find in the chest, the better the lockpicking the better the loot.

Barrels/Boxes
Things you can break to find things inside. Some have traps in them.