What's new
Embers Adrift

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Adventure elements: Environmental hazards, Traps, Lockpicking and Barrels/Boxes

innosa

Member
Environmental Hazards
Things like walking in swamp water too long can get you poisoned.

Traps
Spikes rising from the ground. Traps that are triggered from opening chests. Traps should be disarmed by a specific class that has that skill.

Lockpicking
Either specific class or profession that can unlock locked chests or doors. Might become needed in your party when going adventuring. The lower your lockpicking the less good the item you find in the chest, the better the lockpicking the better the loot.

Barrels/Boxes
Things you can break to find things inside. Some have traps in them.