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Embers Adrift

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A Poll About Grouping Preferences

As a player what type of groups will you join?

  • I only group with guildmates.

    Votes: 0 0.0%

  • Total voters
    30

Mynno

Active Member
Just a quick poll to see what drives people to group and with whom. Since this is a group centric game I was curious as to what type of groupers we have in the game.
 
I like to play most of my time solo, but I can join any group if they are running a dungeon of my interest or they are xp grinding for long periods. But I prefer to do solo, for quests I always try the solo approach first, for some it can be done, for others emptying your bags and doing a suicide run to discover something is good too. But the kill 3 chevs kills me because it forces me to group up.
 
I prefer to solo. I think grouping should be for group stuff, then there should be solo stuff, too. I definitely never want to be forced to do anything in a game, not the least of which is having to find a group to progress.
 
only thing that sucks is when your a new player on your main in a group of alts need rolling on gear u can use for your main....
 
The sad truth is this game does not have the population to support the design of full groups being required to do anything
It does not have mechanics in place to facilitate grouping (such as fast travel or teleporting to your group members).
This combined with other disincentives (such as potentially losing all loot on death and having no way to feasibly retrieve it) results in a game that requires a group, but takes hours to get a group together and the content still may not be achievable / may end in frustration/struggle/bag running/ ragequit.

I've ticked "I play solo" above, but the reality is, I'm happy to join groups doing stuff "outside" - because at least if it all goes sideways, I have some chance of retrieving my stuff, or, if life intervenes and I have to log off, I can get myself back to safety. However in leaving my LFG flag turned on for 8 hours a few weekends ago I received not a single message, nor did I see a single chat advertisement for groups wanting players my level for any outdoor activity.

A lot of older MMOs have faced this problem, with games designed to be 5-man or 6-man activities simply not being able to raise the numbers on a regular basis to make the game fun. And they've compensated by either adding solo friendly content, or adding hirelings, mercenaries, or other things to the game to make the existing content doable with fewer people. I think Embers can absolutely remain a group-based group-encouraged game but increase the viability of other activities for the playerbase for when groups aren't happening. By doing so, you get people online concurrently working on solo stuff (crafts, achievements, side quests, housing, gathering, pet-wrangling, treasure hunting - whatever, make up as many solo activities as required) thus a bigger pool of people to potentially see group stuff happening in the chat and join up. Games that do not adapt end up going by the wayside and none of us want to see that.
 
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