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11-13 Weekend Feedback

Darret

Member
- Required adventuring level on gathering tools.
Unless this is simply an oversight, it seems a rather arbitrary way to "gate" access. I would think usability based on the appropriate gathering skill level, rather than adventuring level, would make more sense.

- Tool durability/Decay per use.
Didn't get a chance to check vendor bought tools, but with crafted tools it seems the increase in durability is entirely negated due to an increase in decay per use, at least from Copper to Tin.
e.g. Copper tools with 100 durability, decay 2 points per use. Tin tools with 200 durability decay 4 points per use, making them effectively the same durability as copper.

- Deconstruction
Never mind, I see this is already being addressed.
 
- Required adventuring level on gathering tools.
Unless this is simply an oversight, it seems a rather arbitrary way to "gate" access. I would think usability based on the appropriate gathering skill level, rather than adventuring level, would make more sense.
was an oversight and will be fixed tomorrow.
- Tool durability/Decay per use.
Didn't get a chance to check vendor bought tools, but with crafted tools it seems the increase in durability is entirely negated due to an increase in decay per use, at least from Copper to Tin.
e.g. Copper tools with 100 durability, decay 2 points per use. Tin tools with 200 durability decay 4 points per use, making them effectively the same durability as copper.
ah yes, decay is a fixed percentage when it should be a fixed value. thanks!
 
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