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Thought I'd resurface this topic in a new thread since it seems a nice fix to the grouping issue, which is currently chief in driving players away.
TL;DR: an inverse GEL system will encourage grouping, better aligning with the game's vision.
The Problem: Not enough incentive for grouping = not...
Hello there I just wanted to say I had a pretty good time in one of my first big groups. We attempted Misha a few times and took care of some quests together and even went into CV for the first time for quite a few hours.
A couple of things I noticed while in this group for most of the day.