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Pockets wouldn't seem very natural. It would certainly fix the issue but I feel it would detract from the games visuals as you would now have splotchy land in areas where nodes spawned densely for some reason.
For logs it may be better to convert them to actual trees that are just a bit...
Yeah, Forestry really gets the short end of this. Flax and Cotton are easy but shrooms can be tough and wood especially at night feels impossible even with exposure cranked to be as bright as possible and foliage on lowest setting.
Could you elaborate on the /bind option? Is this meant to be a way to select a specific ember ring as your evac location or could it also apply as a specific home point/respawn point option?
If it applies to respawn as well I think that would be a great idea, adding in that when you die you...
Right click works as it should for me. Maybe you aren't aware that you have two bags? There is your normal bag and the gathering bag.
When you right click a material it goes into the next available valid inventory. In this case unless your gathering bag(G) was full, the skin would have gone...