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Reason I started playing: I am a forever optimist in finding my EQ1 experience again.
Three things I love about the game:
1: Elegant thoughtful design, which doesnt seek to copy paste other MMO steps of the past.
2: Low fantasy vibes. I'm a Conan fan, and this gives me them vibes.
3...
Class specific goodies doesnt preclude player choice. You can choose not to use it. Only if the goodies are drastically imbalanced to the point it's no choice at all, would that be a factor. Having a warlord weapon which is weaker than a crafted or dropped neutral dps option, but bolsters a...
Ya, I'm just talking from a group centric striker standpoint. I go flank+ stats over ac, and I'd lose a ton of flank if I tried to fit in a piece of scale. I still solo fine with my terrible ac, due to beserkers guts ability. If I was gonna fit in tanky gear for soloing or duoing it would...
Having more individualizing options, easily trumps an outsider's ability to quickly access what role a party member is.
Dark Age of Camelot had plenty of folks using shields besides a tank, and seemed to do just fine.
I just would like to say, there are no options for Strikers among the many reward options.
This quest requires a group to complete, but not everyone in the group was rewarded.
No one is excited about the scale armor (of the players I know), but at least defenders got a variety of shields to...
I used to have these concerns about AoE, but it definitely has its uses, and in some situations, is preferable to CC. We get a 3rd AoE at lvl 30, and it is friggin nuts.
Even without any of this AoE, the zerk is the top DPS, so I'm not complaining about the chassis. I'm complaining, about the...
I think it would be cool to have skill abilities, that are not activateble. They simply give you passive buffs, while you have them equipped. It would further compound the choices to be made, when slotting your ability bar. They could be stances, focuses, or styles.
Examples for Strikers-...
I agree, because when curved swords were 2delay, I was seeming to do atleast comparable dps to mainhand dagger. Really need the devs to make a variety of dummies, with a lot of information about them when you mouse over them or an adjacent sign. Would love to have a cluster of ^^ dummies as well.
It's been nerfed already in the past. I'm not certain it's a meta, but its effective. There are comparable alternatives, especially with the reach of two handers, weighing in on AoE attacks. I typically use greataxes for AoE, but there might be some merit to great swords, since they have less...
I believe hit helps offset the level differential of yellow/red monsters. Hard to test it diagnostically vs. White target dummies. Would be nice to have yellow, red, and blue dummies as well.
I agree there are problems with high hit, I feel it should have 1/2 hit value, augment a greater...
Glad you did some target dummy testing I didn't want to do :)
I will update the hierarchy.
I'd like to add that PEN gives diminishing return on investment as the fight goes on. The monsters have abalative armor. Each hit destroys armor, and some abilities destroy a ton of their armor. The...
For the Warden:
1. As they level up, allow them to target monsters at greater distances, for scouting identification. "Legolas what do your elf eyes see?" This is in line with them being the "utility striker"
2. Make Lay of the Land increase with level. They should get better at...
Imo, This reward option is weakly balanced compared to the other options. Please consider buffing it (If you do though let me trade in my axe please) jk