Embers Adrift

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  1. Undone

    Q&A - Ask all your questions here

    I wouldn't call it so much a hack, but more of an afterthought when compared to the third person camera. But with the way the camera is setup it follows the rotation of the character, so to break with that would require a reworking of the entire system which is just something we don't have the...
  2. Undone

    Bug Camera issues

    worth trying; it doesn't happen too frequently for me and this is the only mac I have that can realistically run the project.
  3. Undone

    Player vision height disparity - first person/third person BUG Or?

    The first person camera is currently at a "fixed" vertical height which is why you are seeing it like this. This could certainly be improved for different characters but there are some technical pains in the neck not yet addressed to allow me to do that. I'll see what I can do for the next patch.
  4. Undone

    Bug Camera issues

    That is consistent with my findings. It happens less frequently at higher frames but I have not yet been able to nail down a specific cause. And the fact that this does not occur in any of my testing on a windows machine leads me to believe it's an engine issue with macOS builds. And unless I...
  5. Undone

    Q&A - Ask all your questions here

    The dancing here is due to the vegetation movement + sun movement. Adding higher resolution sun shadows may help slightly here but nothing I can do short of stopping the sun from moving makes it look any better. This is in fact something I have tried in the past, but it led to shadows "jumping"...
  6. Undone

    Q&A - Ask all your questions here

    The dancing is due to a few factors. Mainly that the sun is moving faster than you think it is, coupled with vegetation moving in the wind. Both of these move in such a way that results in a decent amount of shadow flickering. As mentioned above we utilize shadow cascades, which breaks the...
  7. Undone

    Bug Camera issues

    For additional clarity I've spent a decent amount of time trying to track this down. At some point I found a correlation with the mouse issue and a CPU spike in the physics system. I then reported the issue to Unity and they said that something else was "stealing" cpu time from the physics...
  8. Undone

    Feedback Emotes

    No not at all. Not much of anything in Embers Adrift comes "out of the box" from Unity :). What I meant is that we are limited to the animations that we currently have. We can add as many emotes as we want for textual flavor, but having a custom animation for each is not feasible for us right...
  9. Undone

    Q&A - Ask all your questions here

    Unity's high definition rendering pipeline (HDRP) is very GPU intensive. Not to mention we utilize a lot of screen space effects (fog, lighting, shadows etc) whose cost is proportional to pixels rendered. In other words, these effects are 4x more expensive to render at 4k than 1080p. This is not...
  10. Undone

    Feedback Emotes

    Without a dedicated animator this is a challenge. Something we certainly want to do, but not straight forward with our limited resources. If you type /emotes it will list all emotes your character is aware of. Yellow will be general, while purple indicates subscriber only emotes. Our hail is...
  11. Undone

    Bug [Typo] Quest conversation with Heimar Brackford in Brookhollow

    I'm not seeing this in the source files. I will have a writer double check.
  12. Undone

    FIXED Fell into no-man land

    I'll dig into why this happened. Your character has been rescued though!
  13. Undone

    Bug Camera issues

    You are using the macOS client right? I have experienced this myself from time to time and have found no apparent cause or fix. Seems to boil down to Unity not really prioritizing macOS builds (they're more concerned with iOS builds). In other words: it's not something I have experienced on...
  14. Undone

    Feedback Character portraits

    No need to apologize! It's a reasonable request that I'm sure we'll get to at some point. But like many other things we have to be very selective with how we spend our time and resources :(
  15. Undone

    Feedback Please give an option to disable / hide the combat text box

    Additional chat window customizations (such as making new windows, closing current ones, etc.) is certainly on our list of polish tasks.
  16. Undone

    Feedback Character portraits

    It might not be a huge hit, but the rendering pipeline we are using (Unity's High Definition Rendering Pipeline, or HDRP) doesn't do great with multiple cameras. Unfortunately, the art team just doesn't have the capacity for this right now.
  17. Undone

    Bug [Mac] No resolution higher than 1440x900 selectable

    A good portion of it is! The rest of the team (1x coder & 1x designer) do most of their dev on Windows. I personally loathe Windows for development and much prefer macOS.
  18. Undone

    FIXED [Solved][Forum Bug] Unable to select text

    Same! Looks like 16.6 I've typically found that shortly after an os upgrade the system chuggs for a bit while everything reindexes. Might be worth taking a look at Activity Monitor to see if anything is going nuts.
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