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I like this idea, but it seems like the Discord trade channel is filling this role right now.
For me, part of the challenge is the size of the world, with very limited means of fast traveling, or ways to deliver things. It can be an inconvenience to arrange a face-to-face meeting for selling...
I am taking my time enjoying the game, but I am concerned if there are no "end game" activities being added to the game. I would like to understand what Stormhaven's vision is for the game when players hit max level? I do enjoy playing alts, but that only goes so far. :)
With the date for activating subscriptions approaching, I was wondering if Stormhaven planned on offering a multi-month subscription package (i.e. six-month, one-year, etc.)? I would gladly pay for a one-year package, and would really appreciate if there was a modest discount for these...
Some very good suggestions. I totally agree with travel on roads should give us a movement buff. I would also suggest that maybe the gathering bag gain slots as you level up, would help with some of the inventory crunch.
I agree with most of the points made above by @Superbitsandbob, especially the positives. There are a lot of positives for me in this game, but not having some type of magic and the recent changes to crafting do really put me off. I also don't like linking crafting levels to adventuring levels...
I do not disagree with you on this, it is the whole point. I am not suggesting removing the death mechanic, I like the risk/reward part of it. It will most likely be different for every player though, which does make it difficult to balance. That's why I am glad you are the designer... ;)...
I don't mind dropping my inventory on death, but I hate the fact that I have zero inventory space until I recover my bag. I would much rather have my bag contents bound to my tombstone (or whatever), and have some inventory space while trying to recover my loot.
One point I will agree with...
Yes, that was what I was thinking. The possibility of having a Paladin or Templar style build with a shield. Will have to settle for the 'Mug of ale' priest build instead. :)
I did Forestry/Prospecting on my main character as I enjoy gathering/exploring, so my gathering levels are ahead of my adventuring level by a few levels. I will agree that it does take some effort to level, I have spent more time solo gathering than grouped for adventuring.
I agree with the OP. I leveled each of the roles up to lvl6, and the new Strike skill made it a lot smoother, especially for Support and Defender. I am just getting starting on crafting, but had a good laugh at the animation when learning a new crafting recipe. Nice work all around!