Embers Adrift

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  1. R

    Mobs chasing across entire zone, needs to be changed

    Big THUMBS UP, to this!
  2. R

    Mobs chasing across entire zone, needs to be changed

    It is just ridiculous that the mobs Never give up. They will chase you across an entire zone. It's not fun, it doesn't add realism and it doesn't (in any way) add enjoyment to the game. PLEASE modify this! Thanks, Rachel
  3. R

    BETA TEST July 27th; what's new?

    First off, this is a great improvement. Yay! Second, it could be even Greater if the refined material went there, as well. It's still not an 'item', just a refined component. AWESOME! Why not simple make it Less work at the later levels and stop, right there. No need to redistribute the pain...
  4. R

    Feedback Solo past lvl 20 is slow and painful (Defender)

    Agree on this. Night, this weekend, was Pitch Black. Even with the exposure all the way down, it was horrible
  5. R

    Feedback Solo past lvl 20 is slow and painful (Defender)

    Plus, with EQ we had.... Well, QUEST. Lots and lots of quest. As opposed to just a Korean style Grindfest
  6. R

    Camping Exiles, things from 07/22 - 07/24

    I have camped the NNH Exiles, most of this weekend and have a few comments: 1. Good News First: Clearly you guys have stealthed in a bunch of news Armour and Weapons drops. Enjoyed that, Thanks! 2. Still have the issues of the Exiles running INTO you. However, after about 300 pulls, I've...
  7. R

    Feedback Solo past lvl 20 is slow and painful (Defender)

    I hope so! Obviously, I can't speak for anyone but myself, but I'm a mother of an Adult Special Needs daughter who needs attention at multiple, random times and I have to watch her nearly constantly. As a result, 95% of my play time ends up being solo, because I'm just plain "unreliable" in a...
  8. R

    Who actualy like Bag retrieval (Bag run)?

    I love that option!
  9. R

    Who actualy like Bag retrieval (Bag run)?

    This is perfectly said. It's NOT the difficult mechanics that are the problem, it' the Trivial Time waste things, that are. Add to this^, the running to sell, the running to repair, the running to shared bank, the running to zone, the running to enter a dungeon, the running to join a group, the...
  10. R

    Ember Rings and NPC Camps

    It has a personal storage chest, but not the shared bank yes, that's why I'm suggesting that they be made MORE than a wound heal spot. Primarily, to save wasted time of having to run long distances to sell/repair. :)
  11. R

    Ember Rings and NPC Camps

    1. IMO, at a minimum, every Ember Ring needs to have one merchant/table thingie for selling ability; one anvil for equipment repair and one player stash box thing, for adding stuff to storage. 2. Additionally, the bigger camps (i.e. Raven Rock, etc), need to have the Bank Box. Running all the...
  12. R

    Position distance from mobs

    Yep, the Smuggler's, in particular, were running completely INTO my toons, last night. Every time
  13. R

    BETA TEST July 6th; what's new?

    Before this patch it took 3 to 4 low level green kills, to go up 1%. After, it took 7 to 9 kills to go up 1%. A bit more than "slightly", :(
  14. R

    Skill Ups for Harvesting

    Completely agree. I have to mining, skin or harvest fully 1/2 of play time, just to Attempt to keep up and even then, it's not enough
  15. R

    Some Weekend Observations and Thoughts 07/02

    I understand that it's still a wip, was just letting you know. And, unless I'm blinder than I thought, there is no band down the center
  16. R

    Some Weekend Observations and Thoughts 07/02

    Well, we don't need it as a RL watch, I have that on my arm. But knowing Ember's Time would be great. I fully understand you want the game to be as 'immersive' as possible. But maybe you could give us the 'Option' to add the ember's time and it could go at the Top Right of the screen, where...
  17. R

    Some Weekend Observations and Thoughts 07/02

    Yeppers, the durability was the same, as well. they were identical
  18. R

    Some Weekend Observations and Thoughts 07/02

    Various thoughts and Ideas: 1. Forester, Hunter and Prospector have , Axes, Sickles, Pickaxes and Skinning Knives. These can be upgraded (i.e. Copper, Tin, etc, versions). The upgrades increase the durability and shave time off the action. How about doing the same for Provisioner (maybe start...
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